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Obsidian has crafted a game full of challenge, intrigue, betrayal, and heart. The Eastern Reach is bleak and hopeful at the same time, and the main plot is packed with twists and surprises with staggering ramifications for a world players will feel they have become part of. Its combat is tense and relentless despite the capability to pause at any point, the mechanics offering complex strategic challenges with difficulty settings to accommodate most levels of skill. Pillars of Eternity proudly carries on the legacy of the classic computer RPG, and those who remember them with fondness should find in it a welcome addition to the genre.
While Out of Time has a tendency to meander (like Max herself), it hits hard in its critical moments. This episode succeeds in that it's adept at creating sincere concern for most of the inhabitants of Life is Strange. That depth is appreciated, but Out of Time felt like a giant step to the side, as we aren't much further along than we were at the end of episode one.
But as a whole, the group finally has direction. Where the first two episodes took their time setting up the narrative machine, The Sword in the Darkness finally puts that machine into motion. Telltale's initial promise that each character's actions will ripple out and affect the others is coming to fruition. I only expect to see that even more with the next episode.
Bloodborne is an interesting mix of everything From Software has learned throughout its storied developmental career. Not everything will gel with fans old and new, but for the most part, the shift towards a combat-oriented game is a net positive. From Software is still one of the only developers left that makes you work for your satisfaction, and Bloodborne is damn satisfying.
At times it can feel a bit helpless, as certain situations become unwinnable, but generally that boils down to the fault of the player earlier in the match. Frozen Cortex is a great competitive game to play either in short spurts or in longer sessions thanks to its turn-based playstyle, and has a very low barrier to entry for players.
At the end of its road, I'm happy to recommend Resident Evil: Revelations 2. It's my favorite Resident Evil in years, and with a pricetag that's $20 cheaper than most retail releases, it offers up hundreds of hours of entertainment for those who are willing to dig into Raid Mode. Like many other classic entries before it, I'll be happily playing this one years down the line.
Telltale, please don't make me wait so long before Episode 3.
Final Fantasy Type-0 HD is a pleasant surprise, and after playing it, I can see why so many people were clamoring for a western release. Although it doesn't necessarily justify the HD treatment at every turn, the core game is worth playing whether you're a fan of the franchise, or just enjoy challenging tactical action. If Square keeps highlighting and pushing quality experiences like this, it will prove to more people it hasn't lost its touch.
While Hardline is tone deaf at times, mostly it is just deafening. Explosions and bombast are used not to distract from a troubling narrative as much as a stale one perfunctorily paced and reminiscent of network television emptiness.
Ultimately, Fruit Ninja Kinect 2 is a game that improves upon its predecessor in almost every conceivable way. Anything less would be unacceptable given that this feels somewhat more like a remaster of sorts than a true sequel. There aren't any major alterations, as the Fruit Ninja concept can't be shaken up too dramatically. But hey, it turns out that frantically slicing fruit still makes for a nice little distraction, regardless of whether it's on a tablet, a phone, or a television.
Mario Party 10 has an admirable bundle of minigames and sidegames, but the lack of interesting boards and half-measure amiibo Party mode hurt the overall package. There is simply not enough meat on the core game modes, seemingly in favor of adding in a hodgepodge of concepts that are isolated from one another. It's time to give up the vehicle concept, Nd Cube, as it inherently limits the sprawling nature of the maps we once played for years on end.
While there was clear opportunity in the buddy cop formula LA Cops attempted to create, the end result is a mess. Totally undermined by poor teammate AI, the central strategic hook is lost, resulting in a bland game confused about what it wants the player to do.
It would be more accurate to say that White Night is an exploration adventure, an interactive story in the "weird tale" tradition. Just enough obstacles exist to make that story feel as though it was earned, that the player participated in the telling, but conveying the story is the priority. From clever exploitation of gameplay mechanics to the pages and pages of rich exposition which carefully unravel and the moody jazz soundtrack, everything exists in service to the fiction. In that, it succeeds, and it's a story worth experiencing and deserving of praise.
Meanwhile, the gameplay is a heady, engrossing experience. But it's also one that is frequently undermined by the tedious and protracted nature of enemy turns. Code Name: S.T.E.A.M. is a decent, respectable game with some truly euphoric highs amid equitably frustrating lows.
If you were on the fence for Resident Evil: Revelations 2, you may as well wait a week and pick up the disc version. Stay tuned next week to find out how the final episode is and what my thoughts are on the complete package.
Hotline Miami 2: Wrong Number is more of the same, but that's not a bad thing if that's all you want out of it. After beating the sequel I was immediately inspired to go back and play the original, which in turn inspired me to start playing Wrong Number again. Between the level editor and the iron-clad gameplay, I'll be enjoying this franchise for years to come.
Despite those minor gripes, Roll7 has easily outdone itself with this one. OlliOlli 2: Welcome to Olliwood is a massive step up from the original game. It's a gorgeous, worthy successor that's even more absorbing and difficult to put down. Get ready for your next gaming obsession.
There's a bit of universal appeal that comes with building and maintaining your own virtual city, and for a while I thought that magic had left the industry. I was wrong. Cities: Skylines is a title that will eat up hours of your time, and with a commitment from the developers to continue support for the title in the future, and Steam Workshop integration, the huge amount of replayability the base game has will become even bigger. I wholeheartedly recommend this game and can't wait to see what modders and Colossal Order have in store for us in the future.
Although the game is only $14.99, the entertainment value offered is far below that.
From a mechanical standpoint, Ori and the Blind Forest isn't an evolution of the genre, and you've seen most of what's on offer here before. But aesthetically it's in a league of its own, and everything it does, it does well. If you're looking for a metroidvania, I'd consider this a new classic.