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Certainly, if games like Day of the Tentacle and the Harvey and Edna series left you wanting to bash your head against a brick wall, you will need to play through the new Leisure Suit Larry with a guide – for your own protection.
Taiko no Tatsujin: Drum Session! (PS4)Developer: Bandai NamcoPublisher: Bandai NamcoReleased: November 2, 2018MSRP: $49.99 (No Drum)Taiko no Tatsujin: Drum Session, is the second of two Taiko games that launched last week, alongside Nintendo Switch release Taiko no Tatsujin: Drum 'n' Fun. But whereas the latter's focus is on mini-games and party modes, Drum Session's PS4 release is more focused on the core Taiko no Tatsujin experience.Drum Session's rhythm-action gameplay is very straightforward. You bash along, on your drum controller or PS4 pad, in time to symbols that appear on a fast-moving on-screen track, ala Rock Band, Guitar Hero or any number of previous similar titles. The red symbols represent hitting the skin, the blue symbols require a tap on the rim. The larger symbols mean you strike with both sticks together, while extended yellow bars require players to hammer out a thunderous drum roll.Players score points for perfect timing, as well as for not dropping a beat, with extended combos making for major league scores. There is a large variety of songs to choose from, ranging in difficulty, and you can compete against a friend or against other player's "ghosts" online.
I can't help but wish they had done the work to make this updated version a bit more approachable via updated tutorials, but for those looking for that classic tale of a group of teenagers out to murder god, you'll find comfort in Resonance of Fate 4K/HD Edition.
"Roughly one week after launch" The Quiet Man is getting an update that will add audio into the mix, and thus, context. Maybe it'll be the most subversive, Molyneux-esque patch in the history of gaming. For now, Square Enix is charging $14.99 for a ticket to ride and I can safely say that you can miss this train.
The Hex is a really solid game that does a lot of very creative things. It's definitely worth the asking price. However, it certainly won't set your loins on fire and leave you dry humping the air for more. It's an enjoyable jaunt with some cool ideas. Nothing more, nothing less.
There's a lot of great songs to play in Taiko no Tatsujin: Drum 'n' Fun, even if its staying power is deflated a bit without friends due to the lack of modes. If you can get over that, Taiko's core "two-note" system is tried and true: the beat is strong with this one.
Reigns: Game of Thrones doesn't reinvent the Reigns formula but it certainly gets more out of it than either of the last two games. With clever writing and a deductive approach to ruling from the Iron Throne, it's a great way to revisit the world of Westeros as we await the final season of the show. Just don't stay around for too long or you might find yourself growing bored fighting against the Dornishmen for the umpteenth time.
Some technical and control issues aside, I still think the 3DS version of Luigi's Mansion is a solid option for newcomers or for people looking to revisit this GameCube classic. Catching various ghosts and completing Professor E. Gadd's gallery is a perfect time burner on the go and Grezzo have done a solid job bringing Luigi's Mansion to the 3DS. I just don't know if I'd prioritize playing the 3DS version over the GameCube version in the future.
This is a game that does absolutely not need to exist but does for the sheer fact that the original game had no way of raking in the dough. I don't expect this game to become a yearly title, because NBA 2K Playgrounds 2 is now set up to appropriately gouge the players for money for years to come. Unless maybe that doesn't work, in which case you can look forward to NBA 2K Playgrounds 3 brought to you by FanDuel to release in 11 months.
Red Dead Redemption 2 is the epitome of ambition and like most things Rockstar, will meet the expectations associated with it. With all of the advancements since the last Red Dead and everything they've learned from Grand Theft Auto V under their belt, the series is in a better place, able to provide a more natural and less gamey world to explore.
There's really nothing left I can write to get across just how much I enjoy Black Bird. In fact, looking at the word count for what is a relatively short game, I've probably written too much. A more succinct version of this review would simply state “Onion Games has done it again.” For fans of the developer, that's pretty much all I'd have to say to convince them it's worth it. For anybody who hasn't had the good fortune of experiencing the studio's previous offerings, well, there are over 1,000 words above to tell you whether or not Black Bird is worth a shot.
Damsel is an intense, occasionally frustrating title, for those who have quick reactions, an eye for planning, and a patience for repetitive death. Those who like their games challenging, twitchy, and demanding of player improvement should consider joining Damsel on her wild ride into the night. But those expecting story, adventure, or even mercy will likely find themselves thirsty for more.
Ultimately I think fans of the 40K universe and Space Hulk will be satisfied, it just might need some time to iron out the AI bugs. If this is your first go at Space Hulk it is an excellent place to start but you have to be willing to learn to walk again as it takes no prisoners.
Black Cat's DNA was already spliced into side activities in Spider-Man so her appearance makes sense, even if the "to be continued" ending is a bummer (I guess that eliminates the idea of further DLCs being standalone). It's not the most explosive beginning, but it does feel like more of a natural extension rather than a tacked-on thing. As does the possible baby mamma drama.
Given that we live in a time with a seemingly unprecedented number of absolutely fantastic anime fighters, that might be a big ask for some. In the end, the game's biggest sin may be not embodying U.A.'s "Plus Ultra" spirit, and simply settling for being a decent, good-looking fighting game take on a popular anime franchise.
Castlevania: Requiem is a complicated thing. It's both a wonderful package of two incredible moments in Castlevania history and a bog-standard port. Nothing has been significantly upgraded from the already existing PSP dual-pack, so if you already own these in some form or another, stick with those. Just keep in mind that at $10 each (Requiem is $20) it's currently one of the cheapest ways to get them. That ain't bad!
With a stronger connection to the world and a more rewarding progression system, Nine Parchments could have been more than a fleeting arcade fancy. If you can find it on sale (which it has hosted many times since launch) and can wrangle up three other people, it's a decent party game that will fill a single afternoon.
Small musical cues are also used perfectly. I didn't notice how catchy these were at first until I found myself mimicking them in the shower. They are only a few seconds long, and I love them all so much! Special shoutouts to the voice actors as well. More than usual, the voice actors accurately representing their characters is of the utmost importance as players may recognize an accent or voice inflection that allows them to pinpoint the identity of someone on the ship. Everyone in the sound department did a tremendous job.
I still remember sitting down for the first time to play Soulcalibur on the Dreamcast and hearing Jeff Manning's voice echo across the room. This is a larger-than-life series that deserves a lot of love and care from its creator: and with VI, it got it. The recent documentary that openly acknowledges the past faults of the series gives me hope that Bandai Namco is going to right the Soulcalibur ship.
Starlink: Battle for Atlas is a good game that's robbed of greatness by a lack of ambition and terrible toys-to-life implementation. Everything it gets right – the clever mix-and-match shipbuilding, the combat, the controls, the imaginative alien worlds, the decent space opera storyline – can't escape the vortex of tedium that comes with pedestrian mission design, planets that are mechanically the same, and the crushing knowledge that people who buy just the Starter Pack are getting an unquestionably inferior experience.