Destructoid
HomepageDestructoid's Reviews
Even though it's not the most thrilling side of Assassin's Creed Odyssey, Hunted accomplishes what it sets out to do. It's an introductory chapter, one that establishes a new conflict at the origins of the Assassin's Creed lore. Although reserved, Hunted manages to be plenty entertaining. More importantly, it constructs a compelling foundation for the rest of Legacy of the First Blade. If the latter two-thirds can build on the first chapter, we're in for one hell of a story.
Project Warlock is just a damned blast. You could say this is the best version of Wolfenstein 3D ever made. Hell, it even tops the original Doom in some categories. It certainly won't win awards for originality, but this is a true work of passion that pays off in the end.
There's no sugarcoating it: Fallout 76 comes up short at nearly everything it aims to be. It's not a good role-playing game and it's not a good multiplayer experience. It never really feeds into the gradual RPG power fantasy but it's also inadequate as a survival simulator. In wanting to be so much, Fallout 76 doesn't amount to much at all.
I sort of went into this one with thoughts of "Hey, maybe it's not so bad again?" since the previous episode was decent, but nope. Episode 4 feels like we're back to square zero. One big story moment, a puzzle that leads into a cliffhanger, and more backtracking. I guess Episode 3 was just lightning (albeit a small baby bolt) in a bottle because this is crap in a can.
Artifact is not for everyone. It isn't for people who are red/green colorblind, for one. It isn't for the die-hard deck builders who would rather grind games than pay cash. But it is for people who enjoy card games with an incredible set of fair and unique mechanics that reward out-playing your opponent over luck and randomness. And while it may be based on Dota 2, with a lot to love for its fans, knowledge of the Heroes or universe is in no way needed to enjoy Artifact. All you'll need is $20 and an open and creative mind.
Even if I find myself in the middle with Killer7, I'd still recommend everyone give this a go. It may not be a game you need to finish, necessarily, but it's utterly unique and needs to be seen first hand. I don't think Suda hit his stride until his next title (No More Heroes), but you can see the seeds of greatness were planted with Killer7.
If you came into this review with the simple question of "is this game a modern-day RollerCoaster Tycoon?" the answer is an absolute yes.
Persona 3: Dancing in Moonlight is a follow-up of sorts to the 2016 PS Vita title Persona 4: Dancing All Night and is the sister title to Persona 5: Dancing in Starlight. Having released in Japan earlier this year, Moonlight and Starlight are now preparing to rip up dance floors on this side of the pond. So put your best foot forward and let's find out if the kids are alright.
Persona 5: Dancing in Starlight knows its audience within its audience. It's one of the more engaging rhythm games I've played to date, even if I wish it was open from the start and had more to do. Like the Phantom Thieves, I have to follow my heart; and it sides with the music.
Most of my complaints are related to the RPG bits which are not the main focus of Darksiders III. It remains an action-fueled project and that's an angle it does well, reigning in some of the out-of-hand ideas from its predecessor. With all of the efforts to resurrect this once dead and buried series I hope there's a chance to wrap it all up with Strife: I want to see this story through until the end, blemishes and all.
Luckily, a sequel is already in the works and I will absolutely be there day one to play it. This has some great potential as a bite-sized series to spend an evening with. If I had kids, this is exactly the sort of experience I'd want to share with them. As a thirty-one-year-old bachelor, I still think it's pretty gosh darn rad.
Black Cat was a more formidable foil but Turf Wars continues to play to Spider-Man's strengths. Despite the one-note villain atmosphere the team at Insomniac managed to craft a compelling world around the conceit. With two thirds of the season pass in the bag I can honestly say that I'm invested.
There are plenty of things in Britain that aren't strong. The pound, the economy, my intestinal lining. But one thing that remains rock solid is our apparent nostalgia for the original PlayStation console. The launch of the PS1 was the moment that Britain apparently decided it wasn't "dorky" to play video games, thanks to trendy marketing tactics by Sony and a lot of demo pods in expensive nightclubs.As such, games like Crash Bandicoot, PaRappa the Rapper, and other cutesy characters, that your average Terry would have balked at in '93 as "for little kids", were now super-cool icons for the late teen/early 20's market. This nostalgic love runs deep even today, as exemplified by Crash's domination of the UK Charts for not one, but two summers in a row.Me, however, I wasn't sold. I didn't care much for the glut of 3D platformers that swamped the shelves in the wake of Nintendo's Super Mario 64. I was all about the punching and the giant spiders and the powerbombs. So, it's with a bit of sigh that I received my review code for Activision's Spyro Reignited Trilogy, which compiles three dragon-y adventures from the later years of the PS1. I played the original game way back when, but that has become a fog with time. Y'see, I don't particularly care for the genre, or the characters, or the starry-eyed nostalgia surrounding Spyro's brand.But the smug little bastard put me in my place, that's for true.
Overall, it just feels like there are a lot of missed opportunities in Mutant Football League: Dynasty Edition. The gameplay certainly works, but there's really nothing all that spectacular about it. The violence is there, but it just feels tame even in comparison to a bloodless 20-year-old competitor. The game modes are all genre-standard, but there's really nothing to separate it from a normal sports game. The aesthetics are cool, but there really aren't any differences between players and races apart from cosmetics. It's punny, but not really all that funny. It's a game that's ultimately dragged down by too many buts to really stand out and make a name for itself.
While I'm happy with what we got, I ultimately can't help but wonder what another six months could've done for Battlefield V. In a business with virtually no downtime, that's just the way it is.
I can't believe it took Game Freak over 20 years to give us an RPG-oriented console Pokémon game, but with the ever-changing mobile landscape and the success of the Switch, the opportunity finally presented itself. No, Let's Go is not the mainline entry that EV/IV min-maxers hoped for, but that's still on the way. If you happen to miss this return to Kanto, that's perfectly fine, but I was mostly delighted to go back.
Save me Mr Tako successfully apes a period of gaming history, but I just wish it had shed a few of the more tiresome tropes from that time. If you're part of the niche audience that this is catering to, you'll find a fun romp down what feels like memory lane. For everyone else, I'd proceed with caution.
For a game called Just Dance, I often have a hard time just doing anything. Using my very expensive phone in my hand as I flail about is not my idea of a feel-good experience as I am constantly aware and being careful. The bottom line is that if you've been playing and enjoying Just Dance games for years, and now you want to be able to dance around to such classics as "DDU-DU DDU-DU," pick up Just Dance 2019 I guess, and hope the mobile app actually works. If you're new to the series, just find someone on Twitch streaming it and dance along at home.
Some people will be disappointed by the lack of competitive modes, and that's fair enough, but don't let their omission bring you down too much. Tetris Effect isn't intended to be a heated head-to-head sort of game. It's more sentimental. Whether you've loved Tetris since the '80s or you've never quite meshed with its status as an all-time classic, you should be able to find something to latch onto here. Seasoned players can tweak the settings just the way they like and tone down the visuals. Newcomers can crank up the extravagant effects and relish the whimsical atmosphere. Everyone wins.
Hitman 2 is a colossal collection of puzzles begging to be solved through multiple playthroughs. It's meticulous in its scoring system, objectives, and unlocks. Even though this would have worked perfectly as a "season two" for the original Hitman, the need for a new package is perfectly understandable given their situation. I don't even need the Sean Bean and company timed challenges or the promising now-in-beta Ghost Mode (an asymmetrical gametype where you try to kill more targets than an opponent that exists in an alternate reality): just keep giving me more maps and I'll keep playing.