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Windlands is one of the most beautiful games I've ever played. From the uplifting soundtrack to the thrill of jumping around in first-person and grappling like a maniac, it's a fun experience. It's just that right now, in terms of VR, it's exactly that: an experience, flaws and all.
StarCraft II: Nova Covert Ops doesn't deliver anything that you haven't seen before, but it does it in an engaging way that sufficiently supplements the universe. If you aren't big on the massive time investment that a typical StarCraft campaign warrants, this is a nice little alternative.
Clocking in at four hours or so, it doesn't overstay its welcome. I can also see jumping back into Adr1ft every so often to freak myself out again, or show it off to friends. So long as you have a stomach for it, this is one of the first "must-have" games for VR.
I can't stress enough that Adventure Time: Magic Man's Head Games doesn't amount to much more than a tech demo that you can complete in one sitting. In that sense it's a proof of concept for VR platforming, but that doesn't mean it isn't a joy to play from start to finish. While Turbo Button could have really stood to flesh this project out, I'd love to see more, and if it ever happens, I'll be right there on day one.
Despite the convoluted focus on getting players to spend money, I can see myself constantly going into EVE: Valkyrie for skirmishes months down the line whenever I boot up the Oculus Rift. It's addicting and easy to pick up, and the progression system has legs without feeling like I need to dump money into it. It's crazy to think we've come this far, as I can recall playing MechWarrior back in the early 2000s with a rudimentary helmet, dual joysticks, and a rumble vest at a friend's house. This is much cooler than that, suffice to say.
I was left wanting more with Lucky's Tale in the end. Each stage presents a fresh new idea, but those concepts are usually a half-measure, and the thrill is over in just a few scant minutes. As a VR experience though, Tale really sells the idea of 3D platformers, and I'd be very happy to play a fully-fledged sequel one day.
For anyone who appreciates Amanita's previous titles or the point-and-click adventure genre in general, Samorost 3 comes highly recommended.
The whole package feels extremely light on content, and even a bit rushed. With reused assets, features missing that were in previous titles, added microtransactions, a lack of characters, and lots of grinding, it is hard to recommend this to even the most titty-starved gamer. You'd be better served watching videos of the spicier scenes online or just going to any number of free porn sites, thus saving yourself the time, money, and brain cells that would otherwise be spent on this.
Going in with modest expectations despite that price point, this is a decent DLC release. The main draw, the robot-building feature, is cooler and more extensive than expected. I wouldn't get Automatron for its story alone, though. And I'd also hesitate to recommend it if you've already had your fill of adventures across the Commonwealth. You're better off waiting for Far Harbor and its new setting.
It's great to see TrackMania back on consoles and, going forward, I hope Nadeo can earn new fans while keeping the veteran players happy. All told, Turbo is some of the most fun I've had with the series.
As far as endless runners go, the only thing Shred It! has going for it is the art style, and even that is feeling old hat these days. The gameplay follows the same formula as all the other runners you've played. The controls aren't great, poor optimization causes frame rate drops, and grinding to unlock content just isn't fun. Endless runners are popular on mobile devices because it is easy to do a quick run when you've got a few minutes to kill, an experience that doesn't translate well to Xbox One. With so many better runners available for free on devices most of us already own, there is no reason to make a purchase here.
Day of the Tentacle remastered is an excellent way to feed your 90s soul with good, nonsensical fun. The remastered graphics capture the cartoonish charm of the original perfectly, yet the updated sound and controls give it a much more modern feel. They managed to capture the original spirit of the game while still smoothing over any bumps that may have cropped up due to its age. I’m glad I had a chance to play it through this lens, and I’d definitely recommend for any fans of this genre to give it a go, or for old fans of the game to relive the experience in a shinier fashion.
Personally, I don't mind paying for Hyrule Warriors all over again with Legends. I got hundreds of hours of enjoyment out of the Wii U version, and being able to relive that is fine with me. But not everyone is as keen as I am, so if you're not a superfan already, it's a tough sell -- because really, this series deserves to be immortalized on a big screen.
If you're in the mood for some old-school platforming action, I'd definitely recommend checking out Pharaoh Rebirth. The quirky story, solid mechanics, awesome boss fights, and gorgeous animations all made it easy to overlook the minor flaws. The unlikely rabbit and turtle duo left quite an impression on me. In fact, I could certainly see Dr. Jonathan Banfield standing beside the likes of Quote, Lemeza, Aban Hawkins, and other indie greats.
Ultimately, Dynetzzle Extended is a decent experience. It starts with a cool idea, but doesn't expand on that idea enough, and once it finally reaches a point where it takes more than just mindlessly following the algorithm, it ends. It's a neat distraction for puzzle enthusiasts, but it won't be setting the world on fire.
République is a competent stealth game that leaves plenty of room for improvement. While it weaves a number of intriguing plot threads into an interesting story full of socio-political motifs, it's ultimately an uneven ride that could have done a better job conveying its ideas.
These were moments of mild fun in an otherwise desperate game, and none of it justifies the time or money one might spend playing it. Alekhine's Gun occasionally reminded me of the fun I had with Hitman: Blood Money, and for that it deserves some credit. Then again, I could have been replaying that game -- or for that matter, earlier, better Death to Spies games -- instead.
If you're interested in a modern classic that's both a loving retro homage and a cleverly design platformer, go ahead and give Mutant Mudds Deluxe a go first to see if it's your thing. If so, picking up Super Challenge wouldn't be a bad idea, because while it doesn't wildly alter the formula, it complements the series in an honorable way.
[B]etween the clever level layouts, exciting gunplay, expressive sprite art and animations, and some chill grooves by composer Chris Christodoulou, I was hooked. By the end of Deadbolt, I wasn't nearly ready to leave. The game felt like it was just starting to become truly great.
Shadow Complex was great in 2009, and for the most part, it still is to this day. You won't find many new elements in this remaster apart from standard graphical upgrades, but if it has been a few years since you've played the original version, it's worth going through the journey again.