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Like Team Ico's past work, talking about The Last Guardian too much inherently drifts into spoiler territory, but we have years to unpack this. For now, I'm confident in saying that although it isn't their best work, there really aren't too many directors out there like Fumito Ueda, and I hope for our sake, he continues making games.
For those of you who have been scared off by Dead Rising in the past, maybe this is your time. No, I'm not happy about a lot of the design changes, but the fact of the matter is Capcom Vancouver has created an amazing world to slice and dice in, even on par with my favorite setting so far -- Fortune City. If you absolutely abhor the idea of changing Dead Rising, I would stay away from 4, but coming in with an open mind will serve you well.
As a lower-key alternative to the high-octane flying games in the VR space, How We Soar has found its niche, and it'll serve those players well. It strikes a good balance between letting you unwind and also making sure you're adequately challenged and engaged. The story doesn't quite do enough to draw you into the author's plight and keep you hooked, but the flying alone carries this game far.
As for whether or not you should grab Rad Rodgers: World One, I’d say give it a go. It may not be the second coming of retro gaming or an outright classic, but it does still have the potential. If Interceptor Entertainment can make this a success, I have a feeling that the eventual World Two and beyond will iron out all of the bugs and turn this adventure into a must play for old-school fans.
There's not much going on in Maize. As a video game it fails on both the technical and interactive fronts. The gameplay is so simplistic that it may as well not even exist. Breaking the fourth-wall is cute, but never really amounts to anything other than a cheap laugh. The story is a decent experience thanks to its humor, but everything surrounding it drags it down.
As I'm typing this up now, I'm seeing a future where people buy Final Fantasy XV due to some of the more positive assessments (like this one), and walk away disappointed. Because if you loathe JRPGs, XV is not going to make you a believer. In a way it's silly that Square spent 10 years making this, and it feels like a really shiny version of something it would have actually made 10 years ago. While a complete overhaul of the genre would certainly suit someone's needs, XV suits mine just fine.
The building blocks for something wonderful are there. I think the combination of Minecraft and farming is a winner, but more attention needs to be paid to the activities outside of planting and pulling crops if Harvest Moon ever wants to compete with the superior farm sims out there.
A King's Tale: Final Fantasy XV isn't anything special, nor is it essential to understanding the main game you're buying into, so don't bust the doors down tonight trying to get a pre-order in. But at the same time, proponents of old school beat-'em-ups will enjoy a few hours of fun, which counts for something.
Less-discerning players with a tolerance for bad localizations, or maybe Matsue residents, will find a pleasant diversion in Root Letter, but for everyone else, it's difficult to recommend, especially at its current price tag.
Dragon Ball Fusions is basically for the fans only. If you’re a dedicated follower of Akira Toriyama’s work, then you’ll find a lot to enjoy with this title. It takes some risks and offers a complete compendium of characters from each installment of the anime. It also puts an emphasis on creativity with the fusion system, but lacks focus. I want to love it, but I can’t fathom sitting through that story again.
That's World of Final Fantasy in a nutshell. For those invested in the series up to this point, it's so worth playing. It'll mean a lot to the fans to go on an adventure, fight, and grow with the monsters that were only ever enemies in the past. Its weak story detracts from the experience a little, but the power of well-done nostalgia farming overshadows it easily.
Despite having a small number of grievances, none of them were significant enough to detract too severely from the overall experience. Simply put, Steins;Gate 0 is both a fantastic visual novel and more than a worthy follow-up to the first game.
Despite the abrupt ending in Guardian, Batman: A Telltale Games Series has been one of the most consistent works the developer has put out to date. I still get the occasional audio or jerky animation issue on PC, but at least on my machine, nothing in the first four episodes rang any major alarm bells. With just one chapter left, I think you're in the all clear for going all in on this.
When I'm looking at VR games I often ask myself one question -- "does this need to be VR to work?" With titles like Feral Rites (also from Insomniac) providing alternative camera angles, the answer is usually "no." But with the advent of the Touch you're going to have a lot more experiences that really do feel like they can't be done anywhere else but on the PSVR, Vive, or Rift, and The Unspoken falls into that category.
With the length ranging from 10 to 15 hours, Xanadu Next packs the right amount of content anyone who’s in the mood for a title that mixes action-RPG and puzzle elements. Like with many games that revolve around obtaining a legendary weapon, the Dragon Slayer is a blade that’s worth wielding.
Killing Floor 2, like its predecessor, is something I'll be returning to for a long time. It's not often that I stick with a multiplayer game for any length of time, but this one has its hooks in me deep. -
Simply put, Pokémon has never felt more alive to me than it does in Sun, and while I did have high expectations coming in, I can't say I saw that coming. This series is catching up with our imaginations.
For every issue I found with Pokemon Moon, whether it was an old problem that just caught up with the series or something new -- I found solace in the indomitable likability of a cast member, or the thrill of finding another party member that I would battle with for years to come. I'm already seeing myself playing for several hundred hours before the end of 2016, and I haven't even fully experienced all of the online features yet. Such is the power of Pokemon, and I hope we get to see Alola's influences linger as Game Freak gears up for its next adventure.
This is a game that makes you feel like a badass without even giving you full access to the utility belt. An experience that might not even give you something at the end of an arduous tunnel other than a brief glimpse of sunlight -- and that's enough.
Oh, and Windows 10 decided to update when I finished this review the first time, deleting everything I did and making it so I had to rewrite this two hours before embargo. DedSec, is that you? 8.5 is a great score, please never touch my computer again.