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I had a hell of a time with Horizon Chase Turbo. Of all of the retro revival games that have come out over the past few years, it is near the top of my personal list of favourites. I can't get enough of it. For future iterations it would be cool to see a track editor, and maybe an online multiplayer mode, or some other way to implement variety into the core game since even with various tracks the experience can get tiring and is best served by short bursts of play, but I like what's here. Horizon Chase Turbo succeeds in being a worthy successor to Top Gear and doesn't try to pretend to do much else beyond that.
Everything about Captain Toad is overwhelmingly charming. The soundtrack is solid, with plenty of levels having their own unique themes, as well as a few with familiar tunes from previous games in the Mario franchise thrown in for good measure
I would have to nitpick to come up with anything else. I suppose The Lion's Song isn't what you'd traditionally call a "game," but it works as an engrossing experience that you're bound to relate to in one way or another. Its relatively cheap cost also makes it an easy pick for the mid-summer drought of games, though it does more than just exist as a cheap distraction.
Tanzia's disparate parts are held together with the chewed gum of love put into the project which manages to do just enough to keep it all from falling apart. It definitely has limited appeal, but fans of that relative lack of modern polish we now attribute to sixth generation games will find a competent little action-RPG romp that stands tall with its niche PS2 counterparts.
The game doesn't quite end when all of the story missions are over. Other than the endless mode (which is where the gun combos can really get crazy), there's an endgame that allows the player to keep going, leveling up and facing harder and harder ships. There are also a slew of planned updates, including more guns and two-player co-op, but what is present at launch feels like a solid foundation. There are some odd and annoying design decisions, and it can feel frustrating to rarely get to really let loose with the gun creations, but damn if I don't keep coming back to go through a few ships and see what destruction I can cause.
While this DLC has the kind of silliness I'd like to see the Far Cry series confidently embrace and it mostly sounds good on paper, the end result is bare-bones. Lost on Mars feels like a middle-of-the-road effort when it could've been so much more substantial and imaginative. The premise deserves better.
Octopath Traveler is a small triumph in that it mostly delivers on its promise to give us eight stories worth seeing through. None of them push the envelope in any way, and several drag, but that's not a huge issue when you have so many to choose from. Even if you skip one or several tales altogether you're still going to get a handful of RPG goodness.
Bomb Chicken kind of came out of nowhere, and I completely lost track of time after my first session with it. It's good clean arcade fun with a cute mascot -- a perfect fit on Switch.
Danger Zone 2 has all the groundwork set to make an explosive comeback for Burnout, but Three Fields Entertainment just needs to up its quality control. Also, how do we still not have Kenny Loggins on the soundtrack?!
I have a lot of questions for this game, like why is Poseimon one of the last tracks I unlock when it's so dull and why does Dino Juice have a Jurassic Park design motif with a Danny Elfman inspired music track? Or why did I race the same track two different times in a single cup? But I don't want to think about what the answers to those would be because I really don't want to think about All-Star Fruit Racing anymore. If this were on mobile I'd have deleted it after my first trip to Avocado Roller. As it's a PS4 game, I was holding to hope there'd be something, anything, I could grasp on to here that would signify it as a quality kart racer for the platform. There isn't.
For five bucks as a digital upgrade all of these Sonic Mania Plus additions are a no-brainer. Sure, encore and maybe the multiplayer updates would have been added as free DLC in some circles, but the new characters and the package as a whole props up one of the best platformers of 2017 for a more than reasonable price.
With some more focus and better design, this could have been a relaxing and reflective trip about dealing with grief and loss. Instead, it just feels like an obstructive way of listening to an album.
It's a beautiful game, but that beauty can't hide the fact Pocket Rumble still needs a bit of work. When playing with friends locally the game is an absolute blast. That's when it's at its best. It's all the other modes that weigh the package down. I'm not too keen to return to any of the single-player options until the AI is fixed nor do I wish to endure the spammy assaults of the same three or four characters I face online. With some fine-tuning, Pocket Rumble can get to where it needs to be, but Cardboard Robot Games should probably hurry because the Switch isn't short on quality fighters and the field will only grow more crowded as we continue the march towards the end of the year.
At its core, The Spectrum Retreat has a tragic story about a family cast aside by the American health care system. That much becomes apparent early on, but the finer details are hidden behind too many consecutive puzzles. There's a narrative worth hearing here, but the cadence at which it's told is just a little bit off. That, mixed with the good-but-not-outstanding puzzle design, keeps The Spectrum Retreat from being a truly great stay.
The game really does offer something different compared to other fighting games and I think a lot of people will enjoy it once they've had a try. And with a super low price tag for entry, there really isn't a better time to hop on and have a go.
Hopefully, some patches bring this remaster up to par, because it would be unforgivable to have Guerrilla fail a second time due to a rushed port.
I called dibs on Grab the Bottle because it looked kind of silly, and figured at worst it'd be a fun little distraction. It definitely hit those points, but wound up being something I legitimately enjoyed for some quick, on-the-go puzzle solving. And with a story that wound up having minimalist heft to it, I think this is a nice little excursion from your typical gaming experience well worth hitting the sauce for.
Wolfenstein II makes some acceptable compromises to run on Switch
I think the developers made the right call by branching out with planes and boats and going for a more approachable play-what-you-like format. They just spread themselves too thin trying to cram it all in.
Lumines didn't need to reinvent the wheel for its remaster as it already had its base down pat. If you already own it you likely don't need to revisit it on a modern machine as the re-release doesn't really add anything you haven't seen before, but this is a great way to discover the magic for the first time.