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NBA 2K24 is a good game, perhaps the boldest in recent years in some respects. For those looking to play peacefully without much online competition, it offers a solid and enjoyable experience. However, multiplayer modes are complex and bogged down by features that complicate rather than balance the game, with micro-transactions creating high barriers. The overall experience is solid and nearly realistic. It could be a great first entry for newcomers, but may not offer enough new content to justify a purchase for veterans.
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With Mortal Kombat 1, Ed Boon and NetherRealm Studios continue their steadfast path, delivering a solid and highly entertaining fighting game, regardless of skill level. The lavish story mode, enhanced by top-tier direction and production, is accompanied by familiar and thrilling gameplay. New elements like Kameo fighters and the Invasions mode shake things up, though the latter's seasonal nature raises future uncertainties. These uncertainties prevent the game from achieving full excellence, but Mortal Kombat 1 still loudly proclaims its desire to reach the fighting game Olympus.
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While Firewall Ultra might have a bright future, as suggested by the franchise's initial success, its current state offers few justifications for its price. The limited game options and slow progression favoring microtransaction enthusiasts over casual players, along with the matchmaking issues and gameplay flaws, mean the development team needs to work hard to secure its future. The potential for fun is there, but it needs proper development.
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I always try to be cautious when a game stands out so much that it brings a fresh breeze to the gaming landscape, but I have every reason to say that Chants of Sennaar is a must-play for puzzle adventure lovers. An instant classic with original and well-structured style, it keeps players glued for its 8-12 hour duration. Available for €19.99 on all platforms, including a demo, it's hard to find an excuse not to play it.
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Starfield is a 100% Bethesda RPG whose only real flaw is being too anchored to past game design elements instead of looking forward. Despite some limitations, it's a vast game offering hundreds of hours of gameplay with well-established mechanics and a captivating narrative that keeps players engaged even beyond the credits.
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Simplicity is at the core of Toss!, but that doesn't warrant criticism. Its intuitive gameplay and deliberately challenging level design make for a fun and rewarding puzzle/platformer, with a layered progression and various challenge modes suitable for all player types. It may make you sweat before floating back into the cosmos, but that's part of its charm.
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As a fan of Daymare: 1998, I had high expectations for Daymare: 1994 Sandcastle, which were tempered after the demo release. Unfortunately, the final version confirmed these doubts, with a poorly designed combat system and frustrating difficulty. Though there were improvements in the script and technical execution, the design choices prevent it from being the significant advancement expected. Hopefully, future installments will bring better joy, as the team has talent and clear ideas.
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The renewed confidence in From Software has benefited Armored Core VI: Fires of Rubicon, which stands as the most solid and convincing title in the series, thanks more to production budget than structural revision. While it smooths out some past creative rigidity, it remains faithful to the company's 26-year legacy, offering a solid and fun TPS where much enjoyment comes from meticulously tuning the exoskeleton. More accessible and, in some ways, simpler than its predecessors, it's not to be underestimated due to its brutal welcome. Once this challenge is overcome, it reveals a fun and long-lasting title, hopefully heralding a new era for this underrated Japanese gaming brand.
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Team KO_OP has crafted an award-winning adventure combining musical and rhythm game elements with a narrative rich in choices and consequences. With 6-7 hours of engaging gameplay, multiple playthroughs unlock all trophies. Tested on PS5, utilizing DualSense's haptic feedback, it's also available on PS4. Highly recommended for an unforgettable story.
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Oceanhorn 2: Knights of Lost Realm leaves a bit of a sour taste, thinking of what it could have been. Just a little extra effort in the combat system and more freedom in platforming could have made it a great game instead of just decent. Cornfox & Brothers’ work is enjoyable if approached with the right lightheartedness and overlooking evident flaws.
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Despite my past, I managed to pull off ollies, grabs, and grinds without getting hurt, all in my living room with PSVR2. VR Skater turned out to be surprisingly realistic, fulfilling its mission with satisfying results. It requires practice to master the tricks, but once you do, conquering the Tour Mode stages is a blast.
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If you love shooters, you must get Quake 2 Remaster, one of the best FPS of all time with expansions and a brand-new campaign. The remaster is the best rejuvenation effort available, at a price that should make most publishers think. Still fun to play and great to look at, id Software's second chapter deserves a place in any gamer’s collection. If you’re an Xbox Game Pass user, you can download it for free. No excuses: the Strogg are waiting for your bullets!
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I enjoyed completing the epic adventure of my favorite customizable Nameless one. Deck 13's new work confirmed my love for the German team. Despite weak writing, the action/RPG is rich in personality and offers enjoyable exploration. With great longevity, it could have used a few tweaks to touch excellence. The co-op choices are baffling, but I hope the potential is fulfilled in the announced DLC or a steroid-packed sequel.
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Remnant II is bigger, harder, and freer: a significant step forward from the past. Despite some technical and “soul” issues, Gearbox and Gunfire's product is a little gem, likely the best action RPG for value. The future is bright, and with solid support, Remnant II could become a cornerstone of hardcore action RPG experiences.
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Gylt is a basic game that draws from horror classics, aimed at young audiences. It ends up being a missed opportunity, stripped of survival elements and tension. Considering Tequila Works delighted us with Rime, more was expected.
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After over 2500 characters, I'm not sure I've fully answered the opening question. The only certainty I have, after all these words and 50+ hours with Clive, is that I've experienced an unforgettable journey, despite its highs and lows. Final Fantasy XVI isn't the best in the series, but it's bold and coherent. More polished than its predecessor, Yoshida's work aims to broaden the audience. The result is divisive but deserves your time and affection. Not the GOTY 2023, but Clive and co. are worth the journey.
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Atelier Marie Remake: The Alchemist of Salburg is technically flawless, but gameplay-wise shows its age. The stiff mechanics from 1997 are hard to digest today, especially after the advancements seen in the Ryza trilogy. With limited longevity focused on replayability, it's for die-hard fans and those curious about its origins. Others might want to pass.
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Exoprimal is a good multiplayer game with intriguing but not original ideas and decent gameplay. It currently offers only one mode on few maps, though its content roadmap looks promising. Fun and varied, but strategic aspects might give way to button mashing.
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Hubris is a visually stunning VR game, hampered by technical issues that break immersion. Despite its beauty, the technical flaws like frame drops and pop-ups might put off less experienced players. Once you get past these issues, it's quite enjoyable. Available on Meta Quest 2 and PSVR 2.
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Synapse is visually striking and fun to play, a standout in the PSVR2 library. nDreams has packed Control-like action into the Sony headset, making for an exciting game. The repetitive action might bother some, but it remains one of the best PSVR2 experiences, especially at its well-calibrated price.
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