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Thanks to Red Matter 2, Vertical Robot is now in my top 3 VR studios. Beyond the solid foundations of Sasha's new adventure, which is fun and intriguing, the technical expertise is unparalleled in the indie world. The game combines puzzles and narrative progression with stunning aesthetics, making every step within the Volgravian structures palpable. It's a well-crafted adventure in every aspect. Looking forward to their next work.
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Unexpectedly, given its predecessor's success, Another Fisherman’s Tale changes its gameplay framework, abandoning perspective and perception puzzles for more conventional ones based on physical exploration and Bob's unique dismemberment ability. While the concept works well, it suffers from imprecise controls. Nonetheless, it's an intimate, profound adventure offering emotional and entertaining moments, albeit needing a bit more polish.
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The Amiga era, which I will always be a fan of, is rich with titles and characters deserving a glorious return, but the ninja of Dimension N isn't one of them due to the forgettable gameplay of his first adventure. Zool Redimensioned, while an interesting port and update, suffers from the uninspiring gameplay of Gremlin's title. Unless you're a die-hard retrogamer, it's hard to recommend this edition, as the improvements fail to effectively address the dated 1992 formula.
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After the predominantly VR adventure, Bub and Bob return in a more classic chapter with some interesting novelties. Puzzle Bobble Everybubble! offers an enjoyable Story Mode with mechanics that partly modify the gameplay formula, accompanied by a challenging difficulty, especially in secret levels. The emphasis on multiplayer and an endless mode ensures hours of fun, making it a recommended purchase for fans. However, the non-memorable crossover with Space Invaders and some lengthy load times are minor drawbacks compared to the solid experience offered.
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Warhammer 40,000: Boltgun is a perfect representative of the techno-fantasy universe beloved by miniature-based board game fans. Born from the best of the glorious '90s, the zero-decade of first-person shooters, Auroch Digital's title offers a respectable old-school experience. While it won't revolutionize gameplay, it delivers a satisfying brain-off adventure. Simple yet adrenaline-pumping and rewarding gameplay makes the Space Marine's mission a thrilling dance of bullets and guts, despite its lack of creative originality.
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LEGO 2K Drive marks the successful entry of the Danish brand into 2K's stable with a fun and enjoyable arcade racing game, albeit not very original in its basic concept. The game is convincing and well-structured but lacks creative sparks. However, the not-so-hidden presence of microtransactions, due to a not very generous in-game credit drop, might prompt less patient players to spend money quickly. Overlooking this and some chaotic situations, LEGO 2K Drive will entertain those looking for a carefree and lighthearted production.
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Don't be fooled by the fairy-tale atmosphere when you start Tin Hearts. Developed by Rogue Sun (founded by ex-Lionhead veterans), it hides a challenging puzzle game under its playful veneer, accompanied by a narrative that's not as rosy as it seems, and will touch the hearts of those patient enough to reach the end. With a mix of intuitive and simple mechanics that offer a substantial challenge, it will test puzzle enthusiasts' wits as they work to save the adorable mechanical soldiers. The game's longevity, given its nature, is commendable, though the lack of PSVR2 support at launch is a pity.
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The Mageseeker: A League of Legends Story is a decent title that League of Legends and action fans won't want to miss. However, it doesn't excel in any particular area, performing its task effectively but without innovation. Its major flaw is a sense of familiarity, sticking to a well-worn formula without introducing new elements. Despite this, the game is enjoyable and entertaining for its modest 8-hour duration. The final judgment is yours, as we've already provided ours.
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The Last Case of Benedict Fox had great potential, supported by a Lovecraftian atmosphere that wasn't fully utilized. It offers a beautiful setting and some good puzzles, but the final product feels unfinished and rough, needing more polish and time.
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Redfall is a game with enormous technical problems that complicate its already shaky dignity. Players' frustration is somewhat justified but not entirely: despite its technical shortcomings, Redfall has good foundations and is quite fun, especially given its low entry price. Currently, the game doesn't justify a seventy-euro price tag, but with future updates, it could become a clean and dignified cooperative crossplay and cross-save title. For now, it's an average game, but its low cost makes it worth trying.
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The Last Worker is a title that convinces halfway and, ironically, excels in the aspects it aims to criticize. Kurt's adventure offers the most satisfaction during the portrayal of monotonous work oppression, perhaps due to our competitive spirit. However, it falters during revolutionary digressions, weakened by an anarchic control system. Overall, it's an enjoyable title that deserved more narrative depth and polish. What are you still doing here? It's time to work; our customers can't wait.
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Tchia is a prime example of a game that shines by keeping things simple and not adding too many elements to please a wide audience. Without the tedious combat sequences, the rating would have been much higher. Focusing on the adventurous part, Tchia is a love letter to New Caledonia, capable of moving players and inspiring a future visit to this fascinating place.
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Abandoning the procedural generation of its predecessor, Road 96: Mile 0 is a narrative adventure like many others, lacking personality and with a constrained narrative due to its prequel nature. The addition of running game sequences adds little to the overall experience, arriving exhausted by the end. DigixArt's project seems more like an attempt to follow the success of the original Road 96 rather than a genuine effort to expand its interesting narrative universe.
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Considering the difficult working conditions at Frogwares, the release of Sherlock Holmes The Awakened can be seen as a minor miracle. As expected, it doesn't revolutionize the character's video game saga, but it does its job without excelling or failing. The development team wisely removed what didn't work in Chapter One, focusing on what the series has always done well: investigation (despite some flaws) and narrative.
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GrimGrimoire OnceMore is a courageous and interesting title from a team that has consistently resisted market pressures, even at the expense of profits. The bizarre mix of visual novel, RTS, and tower defense mechanics remains fresh and intriguing 16 years after its original debut. However, these good ideas haven't fully adapted to gamepad use, resulting in a fun and character-rich game with management limitations not resolved since its PS2 incarnation. Once mastered, Vanillaware's title surprises with its intriguing conceptual mix, but its intrinsic limitations might discourage those seeking a more accessible game.
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Honestly, while I’ve appreciated Gust’s latest alchemist since her debut, I expected a more decisive turn from Atelier Ryza 3: Alchemist of the End & the Secret Key to conclude the trilogy on a high note. The latest JRPG from the Japanese team is certainly not dismissible; in fact, it’s undoubtedly the most mature and refined in terms of mechanics, an important aspect. What can be criticized is the lack of courage in pacing and screenplay, which ended up being too similar to the previous two chapters. Verbose and overly relaxed, Gust’s title will still delight fans of the brand, thanks to its solid and satisfying gameplay, but its surrounding narrative feels too familiar.
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Lunark is an old-school game with a high difficulty level but enjoyable if you can overlook some technical issues that make the experience frustrating, especially for less experienced players used to modern games that often make things too easy.
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Like the ever-changing sea it chose as a setting, Dredge hides two distinct souls, initially appearing as a simple and fun fishing game, but also offering a much darker and complex story, creating a world more troubled than the comforting Midolla Major port suggests. Black Salt Games' title isn't shy about revealing its gameplay truths, leaving the narrative to gradually unfold. It's a much more mature and intriguing title than it appears, captivating those who delve into its murky waters to uncover the fisherman’s past.
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Have a Nice Death is an interesting game, full of challenges, dark humor, and frust... fun. If you liked Dead Cells, this game offers a similar challenge level without introducing anything new to the genre, simply rehashing familiar elements. Recommended for roguelike fans who will appreciate the cartoonish graphics, ironic dialogues, and paradoxical situations encountered on the path to the much-desired rest. Have a Nice Death is available on the Nintendo digital store.
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It may be a simple port, but The Walking Dead: Saints & Sinners - Chapter 2: Retribution justifies the cost, especially if you own the Tourist Edition for PSVR1. The incarnation for Sony’s new headset improves the game in every aspect, both technically and aesthetically, and enhances gameplay enjoyment. The new hardware and peripherals fully realize the concept, although mastering it can be complex for those new to the series. The main flaws lie in its assumption that players are already familiar with the previous chapter. Once you overcome this steep learning curve, wandering through this ruthless and decayed New Orleans is extremely satisfying.
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