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Simple to describe but challenging and demanding to master, Tentacular is a solid foray by Devolver into virtual reality with an original and well-constructed puzzle game. Helping the inhabitants of La Kalma while uncovering our mysterious past as an oversized kraken is an experience enhanced by the PSVR2, which amplifies the active engagement required by the unique gameplay of Firepunchd's work. Despite its occasionally schizophrenic difficulty progression, Tentacular is an interesting and colorful puzzle game where the peculiar control system is worth the price of admission.
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For a game released so many years after its predecessor, much more was expected from Blood Bowl 3. Instead, we found ourselves with a sort of early access. Updating the game rules isn't enough to recommend purchasing the game. We suggest waiting to see how the gaming experience evolves and if the team resolves various issues, from content offerings to the aggressive monetization system. If you can't do without American football and blood or are curious about this type of game, we suggest Blood Bowl 2, which not only costs less but offers a much more complete experience with its Legendary Edition.
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With Wo Long: Fallen Dynasty, Team Ninja takes a step back from the excellent results achieved with the two NiOh games, providing a fun but less complex and rich product. Our journey through the Three Kingdoms China impresses with its gameplay's intensity and frenzy, which remains highly technical and rewarding but features less customizable and varied progression. The game shows some idea conflicts, evident in the Morale mechanism that encourages level exploration but sacrifices the joy of endless leveling, making missions more accessible for those who don't excel at parrying. Despite these criticisms, Wo Long: Fallen Dynasty is very entertaining and offers many hours of gameplay for soulslike fans, who will find it a good way to pass the time while waiting for the announced Elden Ring DLC.
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If your expectations are for a game similar to the first chapter, with captivating graphics, stories, and turn-based gameplay, providing hours of entertainment, then Octopath Traveler II will certainly meet them. The additions of boost points for extra strategic turns and the day-night cycle with related gameplay changes are well-received, enriching an already solid gameplay experience. The game world is well-structured, visually appealing, and more cohesive than ever, thanks to the connections between characters and stories. Octopath Traveler II is now available on PlayStation 4, PlayStation 5, and Nintendo Switch. If you're a fan of the genre, it's highly recommended.
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After the Fall doesn't revolutionize the formula made famous by Valve many years ago, but without aiming for revolutionary aspirations, Vertigo Games' title is a solid cooperative FPS experience, combining fun and convincing gameplay with a content-rich structure. While it may not be the most visually stunning PSVR2 title, it delivers an excellent PvE experience and is a great starting point for the genre in the PlayStation VR2 lineup.
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Contrary to the initial expectations, Horizon Call of the Mountain is not a sad and muted tech demo meant only to show off its visuals at the expense of gameplay. While it's not perfect in every aspect, it would be unfair to dismiss the Firesprite spin-off since its gameplay is functional and enjoyable. A majestic sight to behold and physically demanding to play, it requires truly immersing oneself in Ryas' character, sharing his efforts for personal redemption. This title showcases Sony's commitment to this new interpretation of virtual reality, and I hope it's just a small taste of the effort the Japanese producer will need to convince as many users as possible to take this exciting (and costly) leap.
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Scars Above is an interesting title, especially given its launch price (about half of a typical AAA title). Mad Head Games' title offers ambitious gameplay concepts, combining shooting, RPG, and adventure elements. Though not groundbreaking, it presents a good mix that falters under the weight of unrealized ambition. Despite some technical and conceptual limitations, it's a solid "double A" game that could potentially lay the groundwork for a future series. We can only wait!
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Tales of Symphonia was a great title for its time, with an interesting story, twists, and a relatively modern, though imperfect, gameplay that helped create a larger fanbase interested in the series. Unfortunately for fans, the GameCube version remains the best version of the game. Anyone looking to try this remastered version, hoping for better resolution or portability, will be disappointed. It's essentially a mere port of the PC version, with even worse graphics, overly contrasted and bright textures, the same resolution and framerate as on PlayStation 3 (so no 60FPS), and a Nintendo Switch version with slower performance and longer load times than the GameCube. This "remastered" edition seems to cash in on a beloved brand, offending the saga's fans. Bandai Namco, we expect much more from you.
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No, Like A Dragon: Ishin! can't be considered a remake on par with the Kiwami titles, but as a game we never dreamed of playing in a language other than Japanese, we must thank SEGA for their work. Technically, much more could have been done, but given the excellent original structure, we can overlook the technical aspects that reveal its PS3/PS4 cross-gen nature. Isolating this aspect, we are left with a solid and enjoyable experience that brings Yakuza's mechanics to a unique setting (at least for us), introducing one of the series' most fun and layered combat systems. A thrilling and twist-filled work, recommended for fans of Kiryu and company, but also an ideal starting point for new players due to its spin-off nature. Now, let's hope for Kenzan and the two Black Panther titles: dreaming costs nothing...
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The PS5 versions of Moss and Moss: Book 2 are greatly enhanced by PlayStation VR2, making Quill's adventurous world even more captivating and vibrant. The gameplay impact is minimal, remaining unchanged apart from the dual interaction enabled by the two accompanying controllers. The experience's beauty remains engaging and fun as in the original releases. The only flaw is the lack of a free update for those who already own the older versions and the wait for the third episode of this beautiful IP.
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The transition from virtual reality to conventional gameplay is rarely smooth for video games, and Jurassic World Aftermath Collection doesn't escape this. Developed by Coatsink, much of its charm lay in the anxiety of experiencing events firsthand, a sensation drastically reduced when confined to the Nintendo Switch screen. The gameplay concept, weakened by some uncertainties, doesn't mitigate this, resulting in a solid but quickly exhausting title. If you're a fan of the brand, it's worth a try, but watch for patch updates before making a purchase.
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It took some time to finally see BROK The InvestiGator in action in all its scaly splendor, but the wait was worth it, thanks to COWCAT Games. Fabrice Breton's new work presents a unique identity with a mix of well-integrated ideas and high replayability for completionists. Featuring an interesting story we can approach in multiple ways, the French coder's work is recommended for adventure game fans and those who aren't, thanks to the freedom it offers.
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Tetris Effect: Connected and Rez Infinite return to PSVR2 in their best versions, offering the excellent gameplay seen before with unparalleled virtual clarity. Playing with Sony's new headset is currently the most convincing way to experience the blend of game, images, and sounds that Enhance's productions offer. The only downside is the lack of a free upgrade to this new version, but these titles still do justice to their virtual renditions.
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Can a single developer create a great game? Many illustrious examples prove this, and Fight’N Rage is another confirmation. Seba Games Dev's title is a well-crafted gem, offering a lengthy progression with multiple paths and a deeply satisfying combat system. Full of additional content that greatly expands the offering, the brawler's only flaw is its difficulty, which is overly intense in some parts, potentially causing rage quits for less patient players. Despite this, the experience is rich and enjoyable, recommended for genre fans.
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Theatrhythm Final Bar Line allows Final Fantasy and other series fans to re-listen to their favorite tracks, challenging themselves and others online in reflex and skill-demanding battles. The addition of tracks and the chibi character design doesn't change the fact that it's essentially a copy-paste of the 3DS versions, offering nothing new and retaining the stylus-based gameplay for controllers. The lack of new modes or uniqueness is a significant flaw, making it merely a port with some online communication rather than true multiplayer challenges. Recommended? Not really, unless you're a die-hard fan of the soundtracks and don't mind replaying the same 3DS game on a bigger screen.
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Wild Hearts is undoubtedly a contender for the Monster Hunter throne, though it remains firmly in Capcom's hands. The collaboration between EA Originals, Koei Tecmo, and Omega Force delivers an excellent artistic realization, a dark and painful undertone, and a solid and original combat system. It's a valid and enjoyable formula, marred by some conceptual and technical limitations and a noticeable mechanical repetition. We are confident that the title will soon be freed from its technical flaws, but some physical and conceptual limitations will remain. That said, Wild Hearts is an excellent debut for what could become a full alternative to Monster Hunter's dominance over time.
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Atomic Heart is an excellent debut title for Mundfish. What prevents the game from reaching excellence is the studio's excessive ambition to create a larger game than necessary, adding a somewhat useless open world instead of focusing exclusively on the indoor parts that best express the level design quality. Nonetheless, Atomic Heart has shown its potential and puts the Cypriot studio under a huge magnifying glass, making us curious to see their future projects. It's safe to say, a strong start!
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Scavengers Studio's adventure starts with a great idea but loses itself in execution, providing an adventure that's intense at times and empty at others. It could be completed in around six hours but took me a few more as I tried to "linger" everywhere to fill my diary, the most appreciated gameplay component, to 100%. Objectively, it's not a bad game, and those who enjoy this type of setting may appreciate it, but as a reviewer, I must provide an objective evaluation. I reluctantly give it a passing grade, as it was in my personal Wish List for two years but bored me, particularly towards the end, when the vague ending clarified some questions. A pity, as I really tried to enjoy it, and despite my efforts, I couldn't even earn a Platinum trophy due to the game's short nature, as it's not included in this PlayStation exclusive. A real shame.
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Wanted: Dead had intriguing premises, given the pedigree of the names involved and the intent to blend Ninja Gaiden-style action with SEGA's Yakuza humor. Unfortunately, it collided with mediocre technical execution, characterized by questionable technical and aesthetic performance, and a combat system unworthy of the names attached. Despite its challenge, if such an action game presents its best aspects in the secondary minigames, something has clearly gone wrong.
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Shoulders of Giants is an excellent independent product, one of the best in the RPG shooter sector in terms of quality-price ratio. The gameplay crafted by the developers is solid, fun, and enhanced by four-player online co-op. Despite some technical imperfections and conceptual limitations, the game is sufficiently entertaining and rewarding.
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