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I already had high expectations when I saw that Good-Feel was behind the development of BAKERU, and it pleases me to say that yes, they know how to make a good action platformer that is really fun to play. Its zany references to Japanese culture may be lost to the average player, but for me, they just make the game that much more charming and appealing.
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I would love to talk more about That Time I Got Reincarnated as a Slime ISEKAI Chronicles, but this experience is too simple to make for a deep review: he is shallow in almost everything he sets out to do, especially when he tries to sell a superficial building system content with being insipid. However, I won't be unfair: I was satisfied with the combat, which is well above average, with the way it retraces the story and with the care dedicated to the original work, but there is no incentive to revisit the title after a few hours invested. Depending on how much of a fan you are, it might be better to just stick to the anime.
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The gameplay-loop of OBAKEIDORO! is simple, and the matches take five minutes or less, so it's not stressful and doesn't get in the way in the long run. My only problem with the gameplay is that the matchmaking takes a while, and it almost always ends with Japanese players. But if that's not a problem for you, the game offers what it promotes: practical and somewhat chaotic online fun with players (depending on your team).
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Tales from Toyotoki: Arrival of the Witch is a visual novel with a very emotional plot. There are several areas for improvement and the English translation is unfortunately one of Aksys Games' worst, but there is a humanity in the characters that still resonates and is worth knowing.
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With a very fun and well thought gameplay loop, despite its flaws, Elrentaros Wanderings ends with a much more positive than negative balance, making the experience well worth it.
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As a fan of manager games and a fan of Formula 1, despite not watching racing in years, I was very excited about the release of this game. After finally playing it, I was disappointed with the overall experience, but at the same time, I didn't see myself putting it down or wanting to finish this review as quickly as possible. F1 Manager 24 is a title that I see myself coming back to play even more and I sincerely hope that Frontier continues to support it as there is potential for something good here.
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Natsu-Mon is, without a doubt, a special game in Millennium Kitchen's catalog. The feeling of nostalgia, discovery and adventure that the studio has mastered so well is more refined than ever, maintaining its essence and without falling into a cycle of repetitive and recycled games. In this way, it can be said that Natsu-Mon: 20th Century Summer Kid is a highly recommended game not only for fans of cozy games, but also for anyone who was once a child.
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ONE PIECE ODYSSEY is a very ambitious game based on the popular series, which features great character models that are very well animated, has a surprisingly memorable soundtrack, and has super fun dialogues, almost feeling like they were written by Oda himself. However, it suffers a bit from trying to please all audiences at the same time with contrasting ideas and mechanics, trying to bring both a new story and at the same time it is a retelling of past arcs; and managing to create an innovative combat system that is unfortunately accompanied by several mechanics that don't make you need to engage with it to its full potential.
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This collection is more interesting in idea than in content; its mere existence is indeed a very cool thing, but the content presented here, the three Valis games, doesn't stand the test of time very well, as they carry a very, very eighties lack of polish.
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The re-release of SNK VS. CAPCOM SVC CHAOS serves to introduce the game to new players and to awaken that feeling of nostalgia in long-time players. Regarding the idea of preservation, it's always good to have official means to experience a classic, which was confined to 6th generation platforms. The online mode adds value to the game, works very well due to the rollback netcode and, personally, I hope the community doesn't abandon it any time soon. The price, on consoles, could be more inviting since it's a port of a single game with no major new features, but even with all the problems it's fun and a good option for people who love an one-on-one battle.
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Another Apsyr relaunch, STAR WARS: Bounty Hunters introduces a new generation of franchise fans to a unique piece of its history. Despite no longer being considered canon in the series' general lore, the narrative presented in the game is still very interesting and can attract the attention of those who would like to know more about the series' original bounty hunter.
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In the end, the only thing that the shallow minigames in the collection offered me were a few minutes of distraction, which then became minutes in which I felt forced to play several levels just to make sure that stuff wouldn't get better later on. If you are really curious, I recommend that you buy just one of the two games from the collection, the second collection in particular is a little better, it is not that expensive and you will quickly satisfy that absurd desire to finally play “those games”.
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I confess I was a little disappointed with the title. I was expecting something a little more similar to GRID Autosport, however, despite its problems and lack of better polish, Hot Lap Racing is a game with potential. With some updates adding extra content and fixing its optimization and AI issues, it could be a great option for those who enjoy motorsport and want to race some famous vehicles.
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Rusted Moss is an extremely competent metroidvania, with a gameplay hook that sets it apart from similar games on the market and that certainly leaves an impact on players. There is very little to criticize here: I didn't find any bugs, not everything is perfect, the aiming system could be a little more intuitive and the button mapping could be a little better implemented, but it is an easy recommendation for those looking for a metroidvania to play for a few days.
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Ultimately, Nintendo World Championships: NES Edition fails to capture the fun and innovation one expects from a modern release. Its limited appeal and lack of robust features like an online multiplayer mode make it a disappointing experience. Nintendo could have made better use of the nostalgia of the NES classics and added more game modes, offering a more complete and diverse final product.
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Tokyo Xanadu eX+ is an action RPG with a very compelling, speedy, and robust combat. The game may not be among Falcom's best when it comes to plot and dungeon design, but it still demonstrates very well why the company is one of the most competent in the market.
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I genuinely have very little complaints about TSUKIHIME -A piece of blue glass moon-. It is the ideal remake of a story that contains dated elements, but still had the potential to become one of Type-Moon's classics, with the ability to share space with its more popular brother. The game not only proves this, but puts on a great show, leveraging the expected quality of games from this genre with a similar budget, almost breaking the barrier between a visual novel and an anime, to the point where part of me feels that an anime adaptation would not do justice to the animations present in this game, although a Tsukihime anime would be cool. Too bad it never had one.
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Ace Combat 7: Skies Unknown is one of the main surprises of the year for the Nintendo Switch. Despite its late release on the platform, Bandai Namco and Project Aces managed to place all of the original game and its additional content satisfactorily on the platform. Its fun gameplay and beautiful visuals are present, running smoothly, even in the small moments when we slip up.
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Despite initially seeming complex, Princess Maker 2 proves to be a masterpiece of social simulation games once you understand what needs to be done. I've never played anything like it before and there might not even be anything like Princess Maker on the market these days. As a newcomer, it was a fun experience overall, and the gameplay loop kept me hooked until I could watch my daughter get on with her life and bring tears of pride to my eyes. This remaster, however, despite being welcome to catch potential dads of the current generation, ends up being too basic, to say the least. It turns out that, for those who are veterans, shelling out money to replay this, it is perhaps only justified by the glimpse of Takami Aka's new arts, as I don't believe that the scope itself has expanded.
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Although I miss a greater variety of scenarios and interactions with objects, I believe that the game does not last long enough to cause wear and tear on the player. Overall, it is the perfect game for a rainy weekend after a stressful week.
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