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Hoa is one of the best-looking games I have ever played. Each aspect has been stunningly designed, creating a luscious and captivating world. Areas are varied with new mechanics periodically introduced to ensure the game has a nice sense of progression. Unfortunately, there is a lack of challenge and some performance issues that do hamper the experience. Although Hoa is short, this relaxing, whimsical adventure is a visual landmark that will enamor fans of Studio Ghibli.
All in all, Tormented Souls achieves what it set out to do: recapture the magic of old-school fixed-perspective survival horror games with modern technology. However, this extends to having a lackluster story and underwhelming voice-acting, both of which plagued early survival horror titles. While the game’s tension, atmosphere, and environmental storytelling are top-notch, the controls can be difficult without a controller and some decisions are downright tasteless. In the end, this game will probably appeal most to people who already love classic survival horror rather than bringing in new fans.
Although as of this writing it is no longer a free download, The Virtuous Cycle is probably an easy to recommend purchase for fans of the base game. The new roguelike game mode is punishing fun (if that’s your thing) and the new Shell and weapon are a welcome addition to the arsenal. If you bounced off Mortal Shell due to its difficulty, this new DLC won’t change your mind, but it’s good news for most everyone who enjoys Cold Symmetry’s homage to Dark Souls.
No More Heroes 3 is absurd, silly, and ridiculously fun. With its slick aesthetic, accentuating the deep and smooth combat, Grasshopper Manufacture has managed to surpass previous entries in the franchise. Packed with a ton of mini-games, this diverse trip will take you to strange and wonderful places. Although the empty open-world areas are plagued with performance issues, it doesn’t take away from the ingenuity that is imbued within.
While Humankind can’t compete with the current state of Civ VI with all that game’s major expansions and wealth of DLC, it should be remembered that at launch, Civ VI was a pretty basic product. Humankind is a solid, if not especially revelatory, take on what has become a pretty ossified genre. Its changes — in particular the opening Neolithic stage, and its combat systems — are not dramatic shifts, but they are enough to make an experienced 4X player pay attention. Just like our hunter-gatherer ancestors, Humankind (the game) is off to a good start.
If you’re looking for a few hours of fun and excitement or if you’re looking to test that ol’ noggin of yours, Tetragon should be on your list of must-play titles. It’s just $15 USD so it’s well worth the price of admission. The developers really knocked the level and puzzle design out of the park for an overall incredibly captivating experience. Tetragon truly is a magical and addictive world to get lost in.
Rather than score the game itself, what follows is an evaluation of the remaster. On that front, this is a fantastic release. I ran into a slight snag running it on the PS5, but that was it. Between the five campaigns, the console mods, and the multiplayer, this is a lot of bang for your buck. The controls are intuitive, the graphics are crisp, and the soundtrack is still excellent. I wish you weren’t tied to your Bethesda login, but that’s a grievance I can live with. As far as versions of Quake go, this one is exemplary. The platonic ideal, one might say. If you’ve found yourself missing those frantic, gib-centric days of chunky violence and blistering speed, Quake Remastered is exactly what you need. You really can’t get more Quake than this.
Overall, I Am Dead is still the solid title it was when it was first released on the PC and Nintendo Switch. While it’s short and the gameplay loop does get repetitive, the overall narrative, aesthetics, and audio turn Shelmerston into a beautiful location. Whether it was the traditions of the island, the history of its residents, or simply the beautiful locations, Shelmerston was easily the highlight of my experience. While I Am Dead ultimately explores the afterlife, including memories of those who have passed, I could not help but place greater interest in the overall setting and its residents, both dead or alive.
Despite these annoyances though, I Expect You to Die 2: The Spy and the Liar is one of the best VR games of 2021 so far. The smart, funny Bond-inspired writing, the meticulous attention to detail, the masterful use of Oculus’s VR controls, and the well-designed missions had me … well, glued to my seat the entire time. It may not change much from the original, but I Expect You to Die 2: The Spy and the Liar once again delivers a thoroughly-enjoyable VR experience from start to finish.
So many videogames treat their human characters as singularly good or evil, or worse, as disposable cannon fodder that exist only to be killed. In addition to its excellent platforming, puzzles, and action, Psychonauts 2 impresses the most because it treats human frailty and failure with warmth, compassion, and humor that is never cruel or demeaning. Inside our heads, we’re all just bundles of doubt, random connections, ill-considered motivations, and weird memories mixed with kindness, aspiration, and delight. I’m grateful to Psychonauts 2 for the reminder.
Apart from a camera that despises the view from a corner, some buggy and inconsistent team matchmaking mechanics, and the curious decision to add punishing roguelike elements, Aliens: Fireteam Elite is a polished and potentially fun and action-filled romp through a corner of the Alien universe and lore. Played without human squadmates and reliant on AI stand-ins at anything but the easiest difficulty, the game’s more repetitious aspects begin to grate, as failure will be inevitable. Played with a trio of living beings possessing some situational awareness, reflexes and the ability to communicate, using an arsenal of cool guns and toys against swarms of iconic Xenomorphs is a mindless, if not mind-blowing, good time.
I can’t help but wonder what King’s Bounty II could have been had it stayed isometric and relied more on written words over spoken dialog. Maybe it could have offered something wholly unique. But this is the choice the developers made and for some of you, if you’re able to get past the jank, you’ll find a pretty okay turn-based combat game in King’s Bounty II. For others who are also looking to get lost in a deep world along with the combat, you’ll be better served elsewhere.
While I was intrigued by the narrative, and enjoyed the performances, Twelve Minutes was an experience I’d had enough of by the time I completed it. There are just enough seams, jank, and clunk around that the act of playing the game felt like a task at times. I absolutely applaud the effort though. Twelve Minutes is an audacious first crack at a unique narrative structure, and one that will certainly lead to more refined and robust takes on this style of experience.
Arietta of Spirits just isn’t enough game. I’d say it’d be perfect for very young adventure game enthusiasts, lacking any cryptic puzzle-solving, or difficult combat, but the hitboxes are just too unfair. Fans of old-school 2D adventure games might find some enjoyment here, but only a few hours’ worth. Just expect something a little less Link To The Past, and a little more Twisted Tales of Spike McFang, and players should be fine. If you are looking for an excellent 2D top-down adventure game, and all you’ve played all the Legend of Zelda titles, check out the modern classics Blossom Tales or CrossCode, or the PS1 gem Alundra
My words will never do justice for Ghost of Tsushima’s brilliance. James Paley summed it up better than I ever could: “[Ghost of Tsushima] revealed itself as a compelling, masterful work of art. Nothing feels useless or extraneous. The story wastes little time, the fights are all exuberant and engaging, the exploration is addicting, and the entire game is gorgeous.” I couldn’t agree more. And the Director’s Cut is miles ahead of the original. Go get it.
Synth Riders makes a great complimentary music rhythm game to Beat Saber. Beat Saber is a great outlet for aggression and feeding your inner Jedi. Synth Riders lets you sync with the music and release your inner creativity. Both are excellent forms of physical exercise. I’ll give Synth Rider the nod, though, for more options and subjectively better music. Plus, the original Star Trek Photon Torpedo sound effect used for combo leveling up never gets old.
Despite some bugs (unfortunately, not a playable race but the game crashing kind) and a feeling of complexity that might be off-putting at first, Banners of Ruin is a smart and creative take on two very familiar genres. With a world, story, and characters that are a refreshing departure from the usual dark fantasy tropes, and gameplay that is engaging and addicting, the biggest knock against it might be players’ potential reticence to dive into yet another deck builder/roguelike. That would be a shame, and anyone who has grown weary of the genre might be pleasantly surprised by Banners of Ruin.
Recompile is the complete adventure package. It has good gameplay, an intriguing minimalist story, striking visuals and music, and developers who respect the player’s ability to explore on their own. Go get it, you won’t be disappointed.
Any game that mixes genres like this has to make cuts somewhere. In this case, a little depth is traded for accessibility. While this isn’t the most complex dungeon crawler or dating sim, the final result is still quite satisfying. You’re given ample space to explore your violent and romantic impulses. The dating pool is both expansive and inclusive, with excellent writing to match. Though the combat gameplay loop is simple, it offers an engaging challenge with narrative relevance. On the other hand, each half of the gameplay can feel like a distraction from the other half. Maybe this is the price required when smashing two disparate systems together. Even if you end up missing the absent depth, the laid-back pace is a rewarding compensation. If only one-half of this mashup premise appeals to you, what you’re looking for may lie elsewhere. But if you’re looking to blend hacking, slashing, and smooching, Boyfriend Dungeon will be a perfect match.
Some racing sims split the difference between arcade-like accessibility and realism, but RiMS Racing leans pretty hard towards the latter. While not entirely unfriendly to novices, this is a game geared towards the motorcycle enthusiast. With its emphasis on what happens in the shop between races at least as much as on the races itself, RiMS Racing has a supply-your-own-drama career mode, but excels in supplying an exacting and sometimes thrilling simulator of racing on two wheels.