COGconnected
HomepageCOGconnected's Reviews
There’s a huge number of upgrades, intel, and side-missions that litter the map, which means that the next goal is only a few hundred meters away.
You’ll be shifting between sizes many times throughout a level – but it’ll only work with solid communication.
Although I was ultimately bested by the game’s brutal difficulty, I can still recognize the excellent design philosophy at work here.
Atelier Firis is a light-hearted and enjoyable JRPG where you can put your alchemy skills to the test.
If you like your games dripping with 80’s arcade charm then Dystoria will be a good investment.
An impressively fast and well-playing arcade racer that will constantly keep you on your toes.
Nevertheless, with Skylanders Imaginators for the Switch you get a vibrant, deep, and customizable experience with an endless supply of things to do.
The platforming can be a bit touchy, but for the most part you’ll be stuck on puzzles and not jumping sections aside from a few key moments.
In the Rhombus of Ruin is a masterclass of engaging mechanics and brilliant writing, and it’s got me excited for the future of Psychonauts.
1-2 Switch is a simple and bare bones affair.
It’s not just the best Zelda game yet, it’s quite possibly the best game Nintendo has ever produced.
The gameplay is exactly what one would expect from Ultimate Ninja Storm 4, as it offers up simplified, yet satisfying, fighting.
The frantic nature of the gameplay coupled with the appropriate difficulty of the game combine to deliver a fresh experience that is best suited for co-op play.
The mechanics are not unique, but the way it’s presented already showcases the strong writing of this game, and that level of storytelling remains consistent throughout.
Despite the simplistic part-time job mini games and the randomization of being able to upgrade tools, Trio of Towns hits all of the main points to have a successful daily game loop.
Small quibbles aside, overall Four Last Things is a delightful romp through Medieval Europe, an art history lesson, and a mind-bending puzzler all rolled into one.
The graphics don’t click, the music wears on you and the writing is forgettable.
Hallways are outlined with hash symbols, doorways are represented with plus signs, crafting items are letters of the alphabet, and the dungeon map is a faithful top-down expression of a traditional rogue-like.
The physics engine in Ride 2 is one of the best I’ve seen in any game, racing or not.
Uncanny Valley has strong presentation and an interesting story to tell but it’s held back by bad execution and cumbersome controls.