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Cult of the Lamb is perfect example of an innovative indie that proclaims to be one genre, but assumes multiple identities and delivers. The game's charming yet disturbing theme lends you freedom to play as you want, and have your actions make sense on the lore-front. Yes, this roguelite is most likely the easiest and most accessible compared to its competitors, but that accessibility comes at a cost of some gameplay, like combat, lacking depth and complexity for genre veterans. Knowing all of this, should you sacrifice your time to the altar of The One Who Waits? To this, we say yes.
Fate/Samurai Remnant forgoes the deluge of sword fodder typical with most Musou games, offering a relatively dense experience with a narrative that will attract Fate veterans and hopefully not isolate newcomers.
All in all, Aragami was an enjoyable twist to your classic stealth game.
In a world of immortals, what kind of god or goddess do you want to be?
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The American Dream presents a slice of Americana in which guns are fetishized to their idiotic maximum; guns for cooking, guns for dancing, guns for marrying, and guns for childbirth. While The American Dream's action is adjacent to conventional VR shooting galleries, its vicious political commentary satirizes gun culture and leaves no survivors. The obliteration of reality appears to be a natural side effect of defending the indefensible.
Final Fantasy X remains a genre-defining legend while Final Fantasy X-2 still dances through its saccharine and exploitative expectations. Neither feel especially ravaged by time. As either an academic interest in turn-of-the-century gaming or a hopeful re-acquaintance with a bygone phenomenon, the collection makes it easy to invest another lifetime across Spira.
While most collections are products of profit and/or preservation, Collection of Mana advances the Western Mana canon with its surprise inclusion of Trials of Mana. This feels like a minor miracle and, despite the collection's austere packaging, sparks hope that Square-Enix may disentomb more of their perceived gems that never made the voyage westward.
Kiwami 2 finds Yakuza deliberately and desperately recycling and remixing pieces of its past. While it remains a mesmerizing intersection of violence, eccentricity, and drama, its impulse to reprise Yakuza's rich history can wear out even the most ardent enthusiast. In a vacuum, Kiwami 2 is a beacon of its namesake's power and an imposing remodel of Yakuza 2. As the Kazuma Kiryu ninth adventure, Kiwami 2 may have reached Yakuza's breaking point.
In conclusion, Crysis Remastered is a good time, but unfortunately it does suffer from not only having some disruptive glitches, but also in the gameplay itself. The game, while still enjoyable, shows a lot of age in its design. The core gameplay loop of fighting, then looting, then fighting some more still works, but since then many games have come out that takes this loop and makes it much more enjoyable. The old timey story of the super soldier vs. the world also suffers as plenty of players have heard of such a story so many times by this point in the history of video games.
Paradise Killer's gameplay design and execution are simple, though sometimes taxing. There is a lot to ingest before getting to the game's conclusion, but the style makes the experience unique and worthwhile, which is a huge plus.
MLB The Show 18 is another notch in the successful belt of the MLB series from San Diego Studio. It has better mechanics, more meaningful modes, a gorgeous presentation style and it just feels like what you would imagine a baseball game should feel like.
In sum, it seems like the vision of State of Mind was bigger and more robust than its end result. The core idea is interesting, but the execution fizzles out early and doesn't recover. Still, if you're into sci-fi and are looking for a game to roll through on a lazy Saturday, you could do worse than State of Mind.
The sound and art design, while done before give unique spins that make the world all the more rich in detail. While the story is nothing to write home about, only a handful of other small issues really caused me any annoyance or trouble while playing, and I'd definitely recommend this to anyone who needs a good stress reliever or an excuse to unwind at the end of the day.
The Crew 2 Demolition Derby is an update that makes the game feel more fully realized.
There’s a lot of things about the series, and DoA6 specifically, that aren’t all that endearing to me, but underneath that noise there is an impressive fighting game with some deeper mechanics than it appears at first look.
Jettomero: Hero of the Universe offsets despair with panicky optimism and traps the ensuing fallout inside of a dizzy planet-obliterating robot. It's an alien venue for exploring the range and control of depression, but also one that expresses comfort and warmth along its journey. Resolution, through either perception or reality, casts Jettomero as a sympathetic hero negotiating inescapable desolation.
Omen of Sorrow offers a lot of modes, unlocks, characters, and some decent fighting elements, but it doesn’t quite have the polish or draw to keep me invested. For genre fans, though, it’s worth checking into.
Indygo, while certainly nothing groundbreaking with mechanics, is a frightfully accurate portrayal of what happens in the mind of someone suffering from depression. The narrative is clearly more important than the game's mechanics, and that shows at times, but the combination of mechanics, dialogue choice and acting help to push the message about how devastating depression can be for an individual suffering from it.
In a medium consumed by flash and artificiality, Moss presents a mature and genuine alternative.