Digital Chumps
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PixARK straddles the line between Minecraft's accessibility and ARK's genre-bending setting, bringing a sandbox of crafting fun with countless options that is hindered by clunky console interaction and menu navigation.
Kingdom Hearts: Melody of Memory is an amazing way to pay tribute to not only the music of the series but also the story. It is a great way to prepare fans for the newest chapters in the series while also taking a look back at the journey we've all had with Sora and the others. Although there is a lack of new content, customization, and the pacing was a little off, the creative rhythmic gameplay is worth trying out if you love rhythm games! But if you don't and are just wanting to buy for the story, it's best if skip this one.
Dark Souls is one of the most important and powerful games ever made. Switch is the least pleasant place to play it. It works—this is still Dark Souls and Dark Souls is still very good—but sacrifices in presentation and control scream inferiority next to original and Remastered editions of the same game.
All-in-all, I enjoyed the variety of maps that this expansion offered. Again, the tight confines of the map make the gameplay work so well. The thickness of the multi-tier layout also helps when it comes to really getting into the moment and the map. These are fantastic additions to the BF1 family.
The combat is lighting fast, the setting engaging, the visuals striking, and the violence plentiful. Mullet MadJack is exactly the type of game that your parents would worry about you getting your hands on as a kid. Or at least I assume so, I didn’t grow up in an era in which Congress was so bored it turned its sights on pixelated blood.
Effective (probably) if not completely unorthodox, and it only works as intended, whatever that intention is, a few times.
Wipeout persists as a utopian phantom consumed with aesthetic elegance and driven to exhibit a vivid sensation of speed. The nature of this package's identity—Wipeout Omega Collection is three different but very similar experiences—may nudge against a wall of homogeneity, but it's easy to overlook when you're going too fast to focus on anything in the periphery.
I wasn't compelled by the story, the characters, or the atmosphere. I didn't feel any sense of tension or immersion with Mathew and his plight. The presentation of the game from graphics to on-screen font to voice-acting was very generic and lackluster too, making the whole experience a struggle and not very enjoyable. Without a walkthrough, I probably would not have pressed on because I just was not finding the experience worth my time and effort.
Subsurface Circular is worth your attention. It's well-priced, and offers a unique and compelling experience from start to finish which you can very reasonably achieve in a single sitting. The game is concise, but leaves little to be desired, making it a solid value.
A timeless blast from the past that's easy to recommend to anyone looking for not only a piece of gaming history but a game that still thrills to this day.
Depending on what you're looking for in your next third person stealth game, Styx may fit the bill. It gets a lot right and is a noticeable improvement from the first game, which itself was pretty good to begin with. It may not carry the history or prestige of some of stealth's bigger franchises, but if you like the genre at all, Cyanide Studios' latest effort deserves your attention.
In sum, the MK11 experience is superb and easy to recommend to any fan of the series or fighters in general.
Borderlands 2 VR is a game that is nearly perfectly translated into virtual reality. It contains everything you want from your Borderlands 2 experience, plus a bit more to make you feel like you're a part of the game. Gearbox and 2K didn't simply offer up a small piece of the pie, they offered up the whole pie. Just remember, too much of a good thing can make you sick.
Everything from the digital manual, menus, menu music, optional display filters, numerous border art, unlockables — it’s clear that M2 has created and maintained a reputation of excellence for themselves and they should be proud of it.
While shoot 'em ups are conspicuously underrepresented on modern hardware, Ghost Blade HD's presence amounts to little more than a fleeting cameo. Just because it's the only port in the storm doesn't mean that anyone will stick around after the raging winds subside.
I Hate Running Backwards is a challenging shoot 'em up with roguelike elements that will keep you up late into the night with it's "one more round" gameplay. Although the game is fun, there could be several changes to the special weapons and perk system to make each round feel more unique and enhance the replayability.
Lego DC Supervillains is an enjoyable game that has everything from the past Lego games. Whether it's mechanics, a lot of characters, or free roam. That means you have to take the good with the bad aspects. The story is a fresh new take on DC comics with injecting the idea of your character being the center of the universe. This concept makes more a more inviting experience whether its new or old Lego game fans. In the end, it is a Lego game. There hasn't been a bad one yet. So, go enjoy Supervillains because it is one of Traveller's Tales best.
Midnight Munchies have done something incredibly novel with ONE BTN BOSSES. They've merged bullet hell gameplay loops with a striking visual aesthetic to create a highly replayable arcade game that, yes, only needs one button. While I personally want more bullet hell bosses and a deeper roguelike mode, there's enough in this delightful package to hold me over for hours to come.
Nier: Automata is the videogame twin of those tabletop games that demand players disfigure and destroy its pieces. In Automata's case, PlatinumGames' house-brand of action sustains engagement and empowers director Yoko Taro's disarming unorthodoxy, positioning Automata as cordial agreement between boundary-obliterating determination and boisterous violence. As a videogame designed to experience the paradox of poignant optimism, Automata isn't the most efficient mechanism, but it's easily the most effective.
I can still say without a doubt that I have enjoyed Morrowind better than the initial release of ESO. The world seems a bit more alive and explorable. There also seems to be more polished adventure/quests going on in the initial release of Morrowind, which tells me that ZeniMax has learned a few things from past ESO lessons. Despite my disdain for some of the boss fights that are incredibly difficult when going solo in the game, the overall package of Morrowind really does provide an upgrade to the ESO family in several areas. If you haven't played ESO, but have enjoyed The Elder Scrolls series, then this might be the right time to jump in to see what it is about.