Justin Celani
- Resident Evil 2
- The Legend of Zelda Ocarina of Time
- Skies of Arcadia
Justin Celani's Reviews
Noble additions to the core game, and anyone just picking up the game with the season pass for the first time will take the content at face value, as it mixes in with the core game as if it’s simple a part of it. That in line is part of the problem with the first two content drops. They feel as if they could have been free or minor updates to the core game.
Noble additions to the core game, and anyone just picking up the game with the season pass for the first time will take the content at face value, as it mixes in with the core game as if it’s simple a part of it. That in line is part of the problem with the first two content drops. They feel as if they could have been free or minor updates to the core game.
I hate to be overtly negative about any videogame, but Road Rage is a classic example of a game that just disappoints on almost every level.
Simply put, this is a cash in the likes of which I’ve hardly seen. I usually find some redeeming qualities in a movie tie in, even if it’s lacking. Here I’m not seeing much of any redeeming qualities, at all. There was one check mark that Activision most likely needed to ensure when creating this game and that was keeping the franchise license from expiring.
I’m not one to really trash on games and I give most the benefit of the doubt, but I found about zero redeeming qualities in Coffin Dodgers. It’s got poorly designed, simplistic tracks, N64 like graphics, grating sound and music, floaty controls, and the only slight interest was the premises of it all, which it does absolutely nothing interesting with. The game works and I didn’t have any glitches so there is that much, but that’s about all I can say positively.
The game works and doesn't seem to have any huge issues, but that's about the best I can say.
If I was to walk up to someone and ask "Have you played Fluster Cluck?" I'd probably get the strange eye, which pretty much sums up my thoughts on the game as a whole.
Aside from a few very rare moments of fun, that's ultimately the problem with Drive Girls. It has a unique premise but nothing else stands out, and what is left is a game that is neither very fun, very memorable, nor even interesting. It's a game that I could only recommend to the utmost hardcore fans of niche games, and that's knowing all the caveats. It's just a title I couldn't get into, I couldn't enjoy, and ultimately felt like barely any effort was put into to make it engaging or stand out. The premise alone sounds so interesting, so its makes the final results hurt even more. This is one flat tire.
Everything in Weeping Doll just seems pandering to the horror crowd for a quick buck, but it’s not even terrifying; the only thing scary is how disappointingly mediocre this experience is. Ultimately I was disappointed, and even the most interested players should think twice before giving Weeping Doll any time.
It’s got a lot of depth, at least more than expected for a game of this visual style and setting. Just everything that tries to shine is muddied with everything else. I could only recommend this to those with morbid curiosity in what a game with huge ambitions might have been like long ago, but then even still, other games at the time would have outclassed this.
Every time I just started to enjoy some aspects, others smacked me back down. I can see players being pulled in by its mysterious charm, but unless you're a glutton for punishment with little inspiration to move forward or rewards, I don't see folks getting much enjoyment out of this. It downright feels unfinished at times.
The idea of a FPS rogue game where you earn new abilities as you try and make your way to the top sounds ever so promising, but with all the issues I had with it, I've already bailed out.
I turned the game off with a One Way Trip to the delete key. I appreciate what they were going for here, but it wasn’t for me in the slightest.
Jumanji The Videogame is a huge disappointment. What could have been a fun, fantastic action adventure co-op game with comedy is instead turned into something terribly mundane. There is little challenge, little variation, and little reason to actually play through it. Even for a game aimed at a younger audience, there is little reason or depth to want to continue playing this. The price range being $39.99 makes it even more puzzling and makes me wonder if the funds went toward mostly licensing the likeness of characters then making a decent game. The mechanics work alright, the core idea is solid, but this is the most basic, short, and lacking game I’ve played in a long time.
What we have here is a game that is short. Doesn’t look very good. Plays decent, and is better playing couch co-op. I have to say I had more fun playing this than say the recently released Contra Rogue Corps, but that’s not saying much. The brief gameplay time is both a good and bad thing here. It prevented me from getting overly bored, but the price tag of $39.99 makes this one a hard one to swallow, even for hardcore fans of the genre or zombies. Nothing here is completely broken or offensive, it’s just so lackluster and basic it hurts what could have been a bit of a fuller and funnier experience.
Outcast Second Contact is a neat idea and one that I wish brought Outcast updated mechanics and controls. Instead of being something that can bring in new fans, it feels like an attempt to just update the visuals and that’s it. New updates to all these features, new voice acting, and perhaps some more ease of use and quality of life improvements could have gone a long way to making this more than it is. As it stands, it’s a fascinating look at an old game with new visuals and that’s about it. The game hugely impacted and helped shape and mold what we have known to become open world games, but it’s not caught up yet with all the new improvements in today’s standards for this release. If a sequel does ever see the light of day, I’d love to see how they can actually refine and perhaps mold new open world games into become something more. If the first game could help start a genre, let’s see if a second one could improve and rejuvenate it. Outcast Second Contact is an experience most will likely want to leave in the past, new visual upgrades or not.
The red planet can be an extremely exciting setting in videogames, but here it's just another color palette.
The theme of wet t-shirts, water guns, and silly antics is something that I could overlook regardless of how much it just made me uncomfortable at times, but the core gameplay mechanics here just didn't do it for me.
LI:39 is only for the utmost curious and those that want to test their patience.
Is there anything I liked about my time with this game? Hardly.