Neal Chandran
A decent game that ends before it begins.
A decent game, but it doesn't do enough to stand out in the oversaturated "me too" retro-game crowd.
Towards the Pantheon feels like a turn-based Zelda game.
It's not a bad game, but is best played in small doses.
It’s difficult for me to say this, especially with so many positive elements in the game, but I found Crowns and Pawns: Kingdom of Deceit to be mediocre. It doesn’t do anything inherently wrong, but there is nothing very memorable about it either. My lasting impression is that the game played it too safe and colored too neatly inside the lines. Clearly, a lot of love, effort, and resources went into creating this game. I wanted to adore it, but I have no interest in playing any future games in a hypothetical Crowns and Pawns series. I suppose players looking for a classically-styled point-and-click game will definitely get something out of it, but it’s not a game I would recommend buying unless it’s on sale.
A new direction for Aveyond that could divide fans.
A decent SRPG for existing series fans only.
It's not a bad little game and it certainly has potential.
It’s half decent... literally.
Monster Crown has potential and some good ideas, but execution is lacking.
A decent game whose second half is far better than its first.
Pretty, but grindy.
The simulation and visual novel elements are great, but the RPG elements are not.
The game has its positives, but it doesn't stand out from the thick crowd of Vita dungeon-crawlers.
I have very mixed feelings about Fuga: Melodies of Steel. On the one hand, I’m glad to see that the Little Tail Bronx series still has life in it. On the other hand, this latest entry is largely unimpressive and doesn’t hold a candle to the rollicking good times that Tail Concerto and Solatorobo were. If you are already a Little Tail Bronx die-hard, then you’ve already decided to buy Fuga: Melodies of Steel. If you’re a newcomer, I think you’d have a more enjoyable time with Tail Concerto or Solatorobo.
A decent game that could have been so much better.
This game is Fifty Shades of Grey meets a harem anime.
The Greater Good's balanced gameplay was lovely, but that's not enough to cut the mustard. An edgier plot with dynamic storytelling featuring boldly designed and engagingly deep characters would have elevated this merely serviceable game into something worth recommending.
This game is more style than substance.
Airoheart doesn’t catch big air nor does it have enough heart.