The Unexpected Quest
Top Critic Average
The Unexpected Quest mostly looks good, mostly plays good, and I would mostly recommend it. I don’t know if I’ll remember the game in a couple of months, but I still had a good time with it, even with all its frustrations. It might not be a glowing recommendation, but if you have a fantasy itch to scratch and a little money to blow, hey, why not?
As an adult and long time gamer, I feel this really is for a much younger crowd of players. It's not necessarily a bad game, just very simple and easy with no real apparent challenge.
The Unexpected Quest is by no means a bad game, as completing tasks and acquiring resources can be entertaining if you approach the title with the right mindset. Unfortunately, it's incredibly hard to justify the price-tag when you consider the game's relatively short length and repetitive elements. Casual players might get a kick out of the laid-back experience, but RTS veterans should look elsewhere for their resource-managing and quest-completing thrills.
It is a decent time-waster of an RTS, but it is far from deeply engaging or exciting. Limited controls, the inability to place buildings where you want and one-on-one unit battles put a damper on the experience. This is not the game that will take the place of Warcraft as it feels like it never quite takes the training wheels off and there are better RTS experiences to be had, making this really only good for newcomers to the genre who need a gentle, simple pace.
I had fun with The Unexpected Quest but its failure to challenge me made the experience less satisfying than it could have been.
The Unexpected Quest fails to live up to its ideas
I do like The Unexpected Quest, it is a fun game in short bursts. It isn’t a deep strategy games like some other games in the genre. However, if your looking a mild strategy game that isn’t too brain taxing then The Unexpected Quest would be worth looking into.
The Unexpected Quest was unexpectedly charming and quite fun to play. Its toybox feel and unique blend of resource management, adventure, and puzzle-solving elements made my time with the game quite fun and enjoyable to look at.
I don’t understand why this exists.
So on the note that it ends, I believe we can expect more unexpected quests in the future. In order to progress though, the series will need a few modifications to be done to the style in order to make it more interesting as the current formula gets a little stale after a few hours as the only thing changing was the stage layouts and puzzle aspects of what had to be done before what. Otherwise if you've been looking for something in the real time strategy vein that's been very slim pickings of late and are up for a little bit of puzzle solving, The Unexpected Quest may just be worth checking out.