Top Critic Average
Developers: CO5MONAUT, Stas Pisarev
Publishers: CO5MONAUT, BadLand Publishing
Genres: Simulation, Strategy
While this strategy game does a great job at creating a unique look, the gameplay doesn't really do enough to hold your attention. It's pretty simplistic and won't take long for you to master which unfortunately means that it ends up feeling fairly repetitive. It's a shame as when the game does introduce new mechanics in the boss fights things can get pretty interesting but there just aren't enough of these types of battles.
Personally I am a big fan of RTS, sagas like Age of Empires or Total War are fixed in my library and I play them continuously. At first, I was a little skeptical of Death Crown's proposal, but I was very wrong, as it's a title that all real-time strategy loversshould try at least once, because of its addictive and frantic gameplay.
Review in Spanish | Read full review
I'd love to encourage more developers to leverage 1-bit aesthetics. The high contrast and level of detail that can be worked into the art, using modern technology, makes for a distinctive and highly appealing art direction. However, it's still got to be playable. A fast-paced strategy game that is almost impossible to follow because everything is so tiny on the screen, coupled with high levels of contrast that end up encouraging eye strain, is just not on. Death Crown would be brilliant on PC, where you can see everything that's going on (I imagine). This lazy and ill-conceived port to the Nintendo Switch is almost worthless, sadly.
Death Crown does not innovate in the visual department and that is not a negative point. The retro "1-bit" art gives this experience a unique charm that uses the fundamentals of real-time strategy very well while challenging the player in slightly elaborate and fierce matches.
Review in Portuguese | Read full review
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Death Crown — alpha trailer
Death Crown (alpha) trailer