Evolve Reviews
Evolve has rare highs hidden amongst tedious lows. When the title hits its stride, it is easy to see why it was designed in this way. Hunting down and killing a Monster or successfully overwhelming Hunters through clever hit-and-run attacks is amazing. Unfortunately, far too often, the game devolves into long, boring periods of wandering around followed by brief, intense moments of excitement. It might be a realistic depiction of hunting, but it doesn't make for engaging multiplayer gameplay. Playing with friends helps alleviate some of that, but it also means Evolve isn't something you can pick up and casually play. Add in some balance issues and a general lack of content, and Evolve is a difficult game to recommend. There's a very fun core game here, but it's so buried that most players won't find it.
In the end, Evolve is a wonderful concept that boasts a surprising, appreciated amount of variety and strategy. Many may not anticipate the level of depth and practice required to really be proficient, which is why some shooter fans might feel a tad misled. Then again, I hesitate to even call this game a "FPS" because it's just so much more, and it's different when playing as the Monster.
When Evolve is at its best, it is one of the greatest co-op experiences ever crafted. Few games require so much teamwork and are as satisfying when everything falls into place. Conversely, it can be a complete mess when played with hunters that are incompetent or not playing their position. If you have a group of friends that are willing to put in both the financial and time commitment for Evolve then there is no reason not to buy it. Otherwise your mileage will vary.
Evolve is a game that walks a fine tightrope of success and failure with its setup. Luckily it manages to stay balanced and become a worthwhile purchase.
Evolve is a novel take on the cooperative and competitive multiplayer genre. The game is packed with interesting ideas but some work better than others. The fact that characters are locked at the beginning weighs it down by a wide margin and the erratic matchmaking also puts a damper on the whole thing.
Evolve is currently the best multiplayer experience I've had in a VERY long time.
In a vacuum, Evolve is a game that had a lot of potential but is let down by a serious pacing problem and overwhelming finales. In the real world, it is a fairly competent shooter saddled with an unsettling approach to DLC, bolting on the MOBA costume DLC model to an already full priced game. Evolve is a mutation in the wrong direction.
Yes, Turtle Rock has a proven track record with Left 4 Dead, and I do enjoy a good player vs. player game every so often, what I can't quite decide on is if Evolve is going to live up to its heritage and grow on people enough to still be relevant in a few months or if it will succumb to the Titanfall effect: Hot out of the gate, but assuming room temperature not long afterwards. My head hurts.
When the pieces come together as they're meant to, Evolve is satisfying in a bone-deep kind of way.
Titanfall breathed fresh air into online shooters before repetition quickly wore off the sheen. And unless Evolve is properly supported after release, it will likely suffer the same fate. But, as it stands, this is a brave new take on the genre. Its varied mechanics are quick to learn and hard to master, and it's worthy of attention from anyone tired of the endless cycle of military shooters.
Evolve is a content light asymmetrical multiplayer game that asks far too much from its players, often requiring an organised group to get the full experience. Without any singleplayer content, it is a hard sell to anyone individual.
Finally the 4v1 multiplayer shooter Evolve is here! With the game being primarily developed for online play, just how much fun and life is there to be had in the game from the team that brought us the awesome Left 4 Dead series.
If you're looking for a good story-driven game, this probably isn't for you.
Evolve is somewhat difficult to recommend outside of a fairly limited context. The core gameplay is great, but everything surrounding it is problematic. As Bob says in his second opinion, hunting a monster with a group of friends really is sublime. But its attempts to add value outside of that core mostly fall flat, and its lasting appeal is hurt by the inherently problematic nature of random co-op and the rather shallow pool of available monsters (unless you're willing to shell out the extra money for a Behemoth). It may have been beyond Turtle Rock's resources, but Evolve really could have used a single-player campaign. Without it, it feels unfortunately limited—a single great idea buried under matchmaking queues, unbalanced A.I., and underwhelming tertiary modes. It may eventually be a lot more; but for now, Evolve's weaknesses outweigh its strengths.
All in all, Evolve is going to be a game that gives back what you put in. If you can team up with some friends, or some random players that know what they're doing, you'll have a fun time with the hunters and it'll lead to some intense battles. If you get one or two that want to play it like Call of Duty, however, you're going to find it a frustrating experience. Hopefully as time goes on, the player base will collectively learn the "right" way to play the game, and as they do, it'll become a much more robust environment for everyone. It's the same issue with every online-focused title, and Turtle Rock seem to be committed to ensuring that the playing field remains level. Hopefully they will prove to be just as committed in keeping the game fresh with new maps and modes as well! Arguments about DLC structures aside, Evolve is a fun take on traditional class-based multiplayer. Whether you decide to be the hunter or the hunted, there are plenty of moments in Evolve that will have you on the edge of your seat, and as long as you play to your class, you'll have a good time. Whether the legs are long enough to keep the game running for an extended period of time remains to be seen, but as long as they can keep it as fun as this, I've not got many complaints at all. And that, I'm proud to say, is an entire review without saying that "Multiplayer has evolved", or any other terrible puns.