Evolve

Evolve Reviews Summary

Summary: Evolve does some unique ideas with its asymmetrical gameplay, and it's shift to free to play may entice other. Yet critics agree its DLC strategy and some balancing issues may lead this to be an unpleasant experience for some.

Rating Summary

Based on 93 critic reviews
Fair Man

OpenCritic Rating

74

Top Critic Average

49%

Critics Recommend

Based on 93 critic reviews
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83 / 100
Feb 14, 2015

A refreshingly asymmetrical FPS with terrific competitive depth, but the thrill of the hunt eventually begins to wane.

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9 / 10.0
Feb 11, 2015

Tactically deep, and bursting with character, Evolve offers a level of nuance rarely found in multiplayer shooters.

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No Recommendation / Blank
Feb 15, 2015

This is a shooter with ambition, designed with skill and craft, and rich with tactical possibility. If it had the punch and physical feedback of some of its less-intelligent genre mates, Evolve could have been a classic. As it is, we'll have to do with a monster with plenty of bark, but not quite enough bite.

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Feb 12, 2015

Fun, if overly frantic, Evolve is a genuinely unique online offering. Its intriguing ideas don't always pay off, and content-wise the game is a little bare bones, but hey, monsters!

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6 / 10
Feb 11, 2015

A great idea in theory, but in practise the novelty wears out extremely quickly, with a serious lack of variety in game modes, maps, and tactics.

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8.5 / 10.0
Feb 11, 2015

The 4v1 formula is original but inherently limited; how long Evolve holds your attention will depend on how much you enjoy the hunt.

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8 / 10.0
Feb 8, 2015

Evolve offers something different, even if it doesn't always succeed

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8 / 10
Feb 7, 2015

Evolve is a tense and gratifying online shooter.

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Kotaku

Top Critic

Yes
Feb 17, 2015

A solid multiplayer experience that's fun to play over and over again until you've mastered it.

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USgamer
USgamer Team

Top Critic

Feb 17, 2015

Evolve is somewhat difficult to recommend outside of a fairly limited context. The core gameplay is great, but everything surrounding it is problematic. As Bob says in his second opinion, hunting a monster with a group of friends really is sublime. But its attempts to add value outside of that core mostly fall flat, and its lasting appeal is hurt by the inherently problematic nature of random co-op and the rather shallow pool of available monsters (unless you're willing to shell out the extra money for a Behemoth). It may have been beyond Turtle Rock's resources, but Evolve really could have used a single-player campaign. Without it, it feels unfortunately limited—a single great idea buried under matchmaking queues, unbalanced A.I., and underwhelming tertiary modes. It may eventually be a lot more; but for now, Evolve's weaknesses outweigh its strengths.

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