Top Critic Average
A clever spiritual successor to Civilization full of both novelties and big ideas.
If you've played a Civ game, and particularly the hex-based, one-unit-per-tile mode of the most recent series entries, then the early turns of Old World will feel very familiar.
Old World is a turn-based strategy game made by people who previously worked on games like Civilization. Old World mixes Civilization gameplay elements with Crusader Kings' story events and characters and creates a unique experience for the fans. The game has some issues in the UI, and its graphics are a little bit outdated. Also, it can be overwhelming for newcomers. All and All, It is a well-made strategy game that I can easily recommend to the genre's hardcore fans.
Review in Persian | Read full review
Old World adds dimension and complexity to the 4X style, but its slow pace and intricate resource management hinder it from reaching its full potential.
Old World clearly shows its origins, coming from a small team of developers intimately connected with 4x strategy games. It adds several new mechanics to an established genre, some of which are clearly brilliant and others that seem less significant. Old World succeeds in giving genre fans a clear alternative to their favorite games, but it seems unconcerned with welcoming the uninitiated, thanks to a fussy interface, lack of patient tutorials, and a focus on a fairly narrow slice of history and culture. Fundamentally, Old World both honors a tradition and gently pushes it forward.
While the game has interesting concepts and ideas, some odd design choices and an atrocious tutorial hamper Old World's ambition.