Top Critic Average
A clever spiritual successor to Civilization full of both novelties and big ideas.
Old World clearly shows its origins, coming from a small team of developers intimately connected with 4x strategy games. It adds several new mechanics to an established genre, some of which are clearly brilliant and others that seem less significant. Old World succeeds in giving genre fans a clear alternative to their favorite games, but it seems unconcerned with welcoming the uninitiated, thanks to a fussy interface, lack of patient tutorials, and a focus on a fairly narrow slice of history and culture. Fundamentally, Old World both honors a tradition and gently pushes it forward.
Old World adds dimension and complexity to the 4X style, but its slow pace and intricate resource management hinder it from reaching its full potential.
If you've played a Civ game, and particularly the hex-based, one-unit-per-tile mode of the most recent series entries, then the early turns of Old World will feel very familiar.
While the game has interesting concepts and ideas, some odd design choices and an atrocious tutorial hamper Old World's ambition.