The Last Stand: Aftermath is supposed to be challenging, though, so some of the quality of life mechanics I want to see are probably absent by design. As it is, The Last Stand: Aftermath distinguishes itself from other zombie survival/roguelite games by virtue of its unique new character respawn idea and the incredibly detailed and believable post-zombie apocalypse world it imagines. The ability to retain gear and perks between deaths leavens the difficulty enough to let the addictive, just-one-more-try elements shine through. I’ve yet to reach the final stage, but I’ll keep trying.
The Last Stand: Aftermath is a rougelite with a unique concept which keeps each run feeling fresh. Each character, despite having nearly no dialogue, still feels distinct and gives you the sense that each volunteer who sacrifices their life in the name of the community is important. As you progress and unlock new and better equipment and upgrade your survivors, runs will become longer and unveil new story beats, constantly keeping players pushing to unlock the next upgrade, find the next supply cache, or uncover more of the world's lore.
This is a fantastic return to form for the well-established series after the mess that was Dead Zone. It brings back familiar elements from the first entries in the series while using its newly implemented roguelike aspect to put players in very tense situations where the next decision may very well end in death.
The Last Stand: Aftermath may be a bit light on its gameplay loop, but there are enough unique mechanics to interact with in this zombie roguelike.
The Last Stand: Aftermath offers addictive gameplay loop with tense action and constant micro-decisions, creating dozens of unique stories.
Review in Russian | Read full review
What looks like a simple arcade affair, The Last Stand opens up into a much deeper roguelike adventure. It seems like it’s putting a lot of eggs in one basket, but once it pans out and you get used to it, it’s a very engrossing game. Just don’t get too fond of the volunteers, they don’t stick around long enough to form a bond with.
The Last Stand: Aftermath is an isometric view rogue lite / top-down zombie game, where we will take control of the survivors of "The End". One of the last settlements of humanity. Find supplies and deal with a deadly infection in a game that suffers from a lack of events and variety of areas, although this is mitigated by everything else, making it more than a good title within the genre.
Review in Spanish | Read full review
In terms of the survival genre, The Last Stand: Aftermath doesn’t do anything groundbreaking; its presentation is rough around the edges, and its gameplay sits comfortably in a territory filled by countless other zombie-filled survival games. But throw in the roguelike elements and the continual draw to find better gear or unlock better upgrades, and you’ve got a deeply satisfying gameplay loop that will keep you coming back time and time again.
Amusing post-apocalyptic wasteland full of undead. But sooner or later you will give up.
Review in Slovak | Read full review
The Last Stand: Aftermath is a fun gaming experience that takes home the notion of pushing your luck and making tactical decisions to survive.
The Last Stand: Aftermath is a blast from the past and enjoyable rogue-like that is unfortunately infected with bugs.
The Last Stand: Aftermath is an engaging zombie-themed roguelike that unfortunately runs out of ideas too fast. The steady voyage across the zombie-infested post-apocalypse whilst scavenging for scarce resources is a tense and fairly enjoyable experience, but only for a while. As a game built around repetition and short playthroughs, The Last Stand: Aftermath recycles enemies and environments too frequently for the amount of time you replay them. The addition of mutations and new player equipment load-outs are a nice touch, but ultimately don’t do enough to mix up the experience. Rewarding progression and an engaging premise mean the game is certainly worth checking out for fans of roguelikes and zombie games, although it might not hold your attention for very long.