Godlike Burger Reviews
Godlike Burger is a crazy and gruesome rogue-lite title. You'll cook, kill, and manage your resources as you aim to become the number one restaurant in the universe.
Godlike Burger is not for everyone. If you love roguelikes, have a controller handy, and possess a morbid sense of curiosity, Godlike Burger could easily entertain for hours on end. If you want a clear sense of continued progression and are loyal to the ol’ mouse and keyboard, I can’t recommend Godlike Burger to you. Like a Portobello mushroom burger, this one’s a bit of an acquired taste, so your first bite is only going to be enjoyable if you know what you’re getting into. Godlike Burger may be every health inspector’s worst nightmare, but for the roguelike fan seeking a fresh batch of novelty, a nibble of the forbidden meat may be too tantalizing to resist.
Godlike Burger has a lot of ideas. At first many of these ideas are getting in each other’s way, forcing you to persevere through the first couple of hours to get a full handle on what the game expects. Once you do though you’ll be able to team up the skills you have learned with some quality-of-life upgrades that make things more manageable. If you have the patience, this is a venture worth investing in.
Godlike Burger could and should have been so much better. It is an amalgamation of really bizarre ideas that come together to create a really unique (and mental) gaming experience. However, it suffers from a myriad of technical and design issues, such as a clunky user interface, awkward progression system, and annoying controls that do bring the experience down several notches. Not all is lost, though. There is potential in here, so I really hope this idea isn’t abandoned, but instead built upon via patches or a sequel.
Godlike Burger has some fantastic concepts but isn’t executed quite well. These issues aren’t big enough to ruin the game's entirety but make it feel like balance patches should be deployed soon. Definite improvements could include full open sandbox mode, better controls, and some multiplayer.
I want to like this game, I really do. When it works, it works really well. The core gameplay loop is satisfying, the two ideas mesh believably, and figuring out how best to manage the species on a given level is like a fun little puzzle. Actually reaching later planets makes me feel like Sisyphus rolling a boulder up a hill, with the content I’m repeating feeling no different than it did an hour ago when I started my last run.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
Not great, not terrible, but pretty much not worth being played.
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