Top Critic Average
Full Bore is a challenging puzzle platformer that requires thought and dedication. You have all the skills needed to explore its open world, but that doesn't mean it's easy to do that, so expect a lot of retries and aimless wandering around until you figure out the best solutions.
Full Bore is an enjoyable game if you don't mind puzzles that range from simple to difficult within a few minutes of each other. While it's nice to play in short bursts thanks to the auto-save system, it would have been nice if the puzzles in the main areas were a bit more challenging, as that's where you'll spend most of your time if you don't go after every gem. Beyond that, though, Full Bore is a pretty solid game.
If you're a fan of exploration, puzzles, or pigs, you probably owe it to yourself to try this one out.
With the release of the second part of the game, Full Bore no longer ends abruptly as it did in The First Dig, providing an enjoyable approach to a puzzle game from start to finish.
Full Bore is deeper and smarter than its simple looks belie
Some of Full Bore's puzzles will evoke the same dumbfounded look that the Portal games give - and the same kind of satisfaction when you figure them out. Definitely give this one a go if you're a fan of the genre.
Full Bore's open world of puzzles is fun to explore, though it doesn't always offer incentive to solve everything.
What started out as an enjoyable experience has slowly but surely turned into a tiring and cumbersome adventure. Maybe someone else, another bore with more patience and determination, could succeed where I have failed. Instead, I will resign to curling up in this corner and getting some sleep.
Collecting things for the sake of collecting them isn't a very compelling reason, and given there isn't much more to Full Bore than that, it ends up being a decent incomplete puzzle platformer and not much more.
The majority of Full Bore is a balancing act—charging blindly through the map may incite agoraphobia, while obsessing over a particular nook for too long yields claustrophobia. Getting lost in this game is equally fun and frustrating, in almost exactly even measure. I would have liked a little more direction, moving through these extremes.