Max: The Curse of Brotherhood Reviews
As a result of its occasionally frustrating gameplay, Max: The Curse of Brotherhood is a game that sounds better than it truly is. However, those who are willing to look past its shortcomings will find a decent and somewhat charming experience underneath.
Ultimately, we can only recommend The Curse of Brotherhood to those with an Xbox One who must have a platforming title on their system. Whether its Braid, Limbo, Fez or Super Meat Boy, there are plenty of other indie platformers out there that excel far beyond The Curse of Brotherhood in terms of everything except its graphics.
Max: The Curse of Brotherhood is visually appealing and excellently paced, but its frustrating controls and legacy assets peg this as a game released a little prematurely.
Max: The Curse of Brotherhood returns in a Nintendo Switch edition and for all those who never played it before, this is a game that is well worth the effort: a fun, entertaining and involving platformer with plenty of puzzles that will keep the players around their systems for a long time.
Review in Portuguese | Read full review
Overall, I feel like Max: The Curse of Brotherhood is the fresh, simple platformer that the industry has missed since the days of the genre's prominence. While it's too small to ever win a Game of the Year award, the game is more than worth your time, especially when only for $15.
For a forgiving and approachable puzzle-platformer, Max lands on his feet and brings us a fantastic gaming experience. Even at a price of $15 it is easy to recommend. Great for all ages, the plot is light and the puzzles are fun from an otherwise innocuous re-imagining of a touchscreen game. Well done, Press Play – we want more!
It's easy to overlook Max: The Curse of Brotherhood when searching for a good platformer, but don't. Some frustrating moments aside, it's a well-designed twist on the genre that's quite at home on the Nintendo Switch in terms of visuals and controls. Those who didn't complete it on other platforms will find the Switch's touchscreen eases much of the difficulty, and the $15 price tag ($30 for the physical copy) makes it a game that's easy to pick up between bigger releases. And if there's a lesson to be learned here, it's that you really shouldn't mess around with spells you find online. You never know which ones will actually work…even if they don't begin with “I wish…”
It's gorgeous in motion, and can be a satisfying little puzzle-platformer, but prepare yourself for some trial-and-error, garnished with repetition.
For what it is, Max: The Curse of Brotherhood is a charming, yet rather restrictive 2D, puzzle-platformer. Despite its limited scope, lack of replayability and depth, there's some fun to be had here, if only for a while.
In a raw battle between pros and cons, the pros for Max: The Curse of Brotherhood win the day, but the cons deliver ample opportunity for frustration. At the end of the day, this is a good addition to your digital collection.
Simply put, Max is a fantastic indie game and a far better purchase than many of the others currently available for download. In Curse of Brotherhood, Xbox One has a fun, good-looking platformer at a budget price. Highly recommended.
I don't think Max: The Curse of Brotherhood is devoid of value, but I certainly don't think it's something to rush right out and buy—unless, as an Xbox One early adopter, you're content with a passable platformer that possesses a handful of quasi-memorable moments to tide you over until Titanfall. And for anyone jonesing for a platformer, Max represents only a quick, short-lived fix.
It's got gorgeous visuals, and it's some fun, occasionally, and it's also got some great level design.
It's not the kind of game that will be remembered down the track, but in the here and now it's filling a certain gap in the One's line-up more than adequately.
Max The Curse of Brotherhood is a mixed bag. It looks fantastic, it can be fun, even exhilarating plus some of the puzzles are totally wicked (in a good way). Sadly though it is unable to be anymore than something reasonably priced to play on your Xbox One over Christmas if you have completed your Xbox One back catalogue from launch day. Platforming/puzzle nuts will easily overlook the issues and the difficulty that these present, and if you are one of them, Max will satisfy.
Max: The Curse of Brotherhood offers a decent amount of entertainment for the price-tag and could appeal to fans of games like Limbo (including the similar, dark, horror-like themes.) It will take casual players around seven hours to complete, but there is little reason to come back to the game after the climactic finish, which makes this title difficult to recommend to everyone.
It will not be the most compelling thing you play all year, but it does what it set out to do very well. It is a clever game, with a simple idea at it's core, that consistently brings enough clever ideas to the table as it goes to remain captivating throughout.
Max: The Curse Of Brotherhood is a handsome and surprisingly sharp platform puzzler. Though stronger characters, storyline and controls could have made it truly special, it's still well worth exploring if you're looking for something fresh to play on your Xbox One.
Max: The Curse of Brotherhood is a great side-scrolling puzzle platformer. Max's marker has come a long way since the original game and you'll have a blast exploring the game's world and using all the different abilities. There are a few bugs in terms of gameplay and the visuals don't scream next-gen, but it's still a great investment.
Press Play squeezed more than its fair share out of the simple yet powerful drawing mechanic originating from 'Max and the Magic Marker.' Expanding that idea in 'The Curse of Brotherhood,' with narrative focus and tighter puzzle creation, a wonderful Xbox One title emerged, fresh and new. For anyone with the new console and desperate for something that doesn't involve pointing a gun or a car, Press Play's latest is absolutely worth the time. Without more surrounding polish, however, and leaning on traditional dressings in most areas other than strict puzzle design, this is no classic. Here's hoping Press Play keeps on going with this apparently endlessly fruitful idea and finds something more to say with it in further iteration; there's still fertile ground here.