GNOG
Top Critic Average
Critics Recommend
Critic Reviews for GNOG
Gnog is a relaxing puzzle experience. None of the boxes make your brain hurt, but each offers a rewarding set of engaging tasks
GNOG is a game that defies explanation. It is a weird, abstract puzzle game that has a sense of play and about it, but ultimately leaves you wanting a little more.
The only people I wouldn't recommend this to are those looking for a challenging, more-traditional puzzle game or those who have a distaste for games that can be labelled ‘casual'. But those with a PSVR should take this as a heads-up, this game is a great addition to the still limited PlayStation VR line-up. And it's also a good title to have in your normal PS4 library as well. GNOG serves as a great way to spend an afternoon and one of those rare occurrences where you'll want that earworm (albeit a relaxed, whimsical one) floating around in your brain.
GNOG is thus an imaginative, worthwhile creation, unlikely to win over non-puzzle fans but certain to at the very least charm most everyone else. If you do own PlayStation VR, my gut tells me you'll want to experience GNOG regardless. If not, its mere $15 asking price is, in my view, still plenty justified.
There's nothing quite like GNOG out there in design terms , with each monster puzzle box giving the impression of being a toy. The VR aspect is a really nice option that enhances the experience too. However, while GNOG looks and sounds great, it doesn't generally offer much difficulty, instead happy to almost point out the answers to you. A charming but short and simple puzzle game, it's nice and accessible to everyone.
Bizarre, abstract, and completely beautiful. GNOG's puzzles aren't difficult but they are strangely entrancing, especially in VR.
GNOG is a curious beast; an odd monster, or series of monsters rather. It's a visual and auditory treat, with bright colors and rich soundscapes highlighting a bizarre game that doesn't seem to really have much direction or purpose. The puzzles are fun to poke, prod, and figure out, particularly in VR where each puzzle diorama head really has a chance to come to life in front of you, but the sense of wonder GNOG tries to invoke fades too quickly, leaving me with the feeling that this is more a sensory artifice than it is a digital Rubik's Cube.