Sublevel Zero

Rating Summary

Based on 16 critic reviews
Fair Man

OpenCritic Rating

72

Top Critic Average

31%

Critics Recommend

Based on 16 critic reviews
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Oct 8, 2015

This isn't just any roguelike game, it's a calculated equation of how to pull off the technique with success.

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Oct 9, 2015

Taking inspiration from a number of genres and combining them to make a fresh and challenging experience, Sublevel Zero is a great experience and is definitely worth your time!

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8 / 10.0
Oct 15, 2015

Inching closer to demise in Sublevel is a tightening vice that'll persist past every destroyed core and through every wormhole.

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8 / 10.0
Oct 8, 2015

Sublevel Zero is a really good take on the genre pioneered by Descent. The roguelike mechanics are a bit punishing, but the gorgeous visuals and the procedurally generated levels manage to keep things fresh and get you to come back.

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7 / 10.0
Oct 27, 2015

Sublevel Zero's novelty is how faithfully it resurrects concepts of a fallen genre. It's cool that Sigtrap Games made a game like Descent, but pressing those ideas inside the mold of a roguelike leaves a significant amount of empty space.

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7 / 10
Nov 13, 2015

For people that once loved Descent, and in their heart of hearts still do, Sublevel Zerois a compelling answer for those that want a modern day take on the genre. It is not without issues though. It is an expertly crafted 6DOF game with tight controls, but the rogue parts of its cross genre appeal are rough enough around the edges to be problematic.

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7 / 10.0
Oct 18, 2015

Sublevel Zero is an interesting approach to some of the aspects that make Roguelikes great, but even its tight controls feel sloppy in the insurmountable framerate drops.

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68 / 100
Oct 18, 2015

I want to be able to recommend Sublevel Zero to everyone out of principle, but I can't do that in good conscience. It's a game with a striking presentation, but suffers from problems that no amount of sheen can cover up. Float past this one, sadly waving at what could have been.

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Bit Cultures
Dakota Scibilia
68%
Nov 3, 2015

Sublevel Zero has good core gameplay, but ultimately left me wanting more. The game is by no means a failure, though. In fact, I think it serves as a fantastic jumping off point for a deeper, more fleshed out game. I can't help but feel like there was supposed to be more to it. If SIGTRAP Games were to continue development on the game and add more opportunities for variety and depth, Sublevel Zero could become truly great. As it stands, the game is just good.

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66 / 100
Oct 20, 2015

Sublevel Zero breathes new life into the 6DOF genre, but does it with the unfortunate side-effect of crippling insubstantiality. Good for a taste of claustrophobic zero-gravity combat, but without the depth or breadth to follow through.

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