KAISERPUNK Reviews
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
Kaiserpunk may deliver a nice blend of city-builder and strategy, but many of its features hold it back from being as great as it could be.
Kaiserpunk is a city builder with some cool ideas and a novel premise, but lots of bugs, an interface that lacks basic functionality, and a cumbersome strategic map left me feeling shell-shocked.
I hope that work on Kaiserpunk continues and the developers flesh out some of the systems, rework the UI, and work on both key aspects of the game (city building and regional management) to add more detail. There’s a lot of potential here, but Kaiserpunk’s just not quite ready for war.
Kaiserpunk brings the creativity and consideration for construction of a Sim Game to the deep strategy and nuance of the 4X genre.
Perhaps one of Kaiserpunk‘s biggest issues is that it tries to do too much.
Kaiserpunk has a lot of great ideas but feels as though it could have used more time in development before being released. Big changes to the game’s grand strategy mechanic and small changes to its city building could have made Kaiserpunk one of my new favorite titles.
“Kaiserpunk” is an ambitious genre mix that aims to combine industrial construction games and global strategy in an alternative historical setting — with mixed success.
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To wrap this up, I remember talking years ago with a friend about an “Anno 2205” mod that added over 50 new goods. “Who would want that? That sounds like a nightmare,” he said. I want that, and “Kaiserpunk” delivers that and more, and oh so much more. Just be sure to check the time every now and then when playing it, okay?