Amplitude HD Reviews
So, overall the gameplay of Amplitude has been quickly and easily transported to the new generation, with some nice new touches added in by Harmonix. Gamers who loved the original will be re-addicted quite quickly, but one thing will nag at the back of their mind the whole time, and that is that the songs brought in the new version of Amplitude are simply not up to par with what we've seen before.
Amplitude does a solid little job of bringing back a Harmonix classic in mechanical terms, and it can be a fun distraction in small doses, but it just doesn't provide enough to sustain itself or its audience. With an expanded setlist, more genres outside of generic electronica, and some actual memorable songs, this could have been something special.
It's like that slightly off record from your favourite band that you spun a few times to start but now rarely play
When your mind and digits are one with the music, there is little to beat it.
Amplitude has the potential to be a great game, but the lack of innovation of the formula and the rather lackluster tracklist keep the game from ever being more than simply ‘okay’. For its retail price there’s a decent amount of content, but there is simply no incentive to invest a lot of time into it in a single session. Perhaps if Harmonix ever decides to expand upon the experience with DLC or a potential sequel Amplitude could be what it aspires to be, but until then the game could be classified as a nice callback for the fans.
Amplitude could have been something special again; instead, it ended up falling flat.
Amplitude sadly missed the mark. It feels bare, awkward, and incomplete. There isn't a ton of content and the song selection won't keep players hooked. Maybe this is one Kickstarter the gaming community should have passed on.
Amplitude is a good time whether you are playing alone or with friends, since the game adjusts to whoever's playing. Single-player is about being precise and focused, asking that you use your power-ups wisely and mantain your streak. Harmonix has also included a little treat — FreQ mode. In this mode, it's basically like you're playing Frequency again. You can't play online, but the options in the local play are robust. Four-player free-for-all quickplay encourages competition, using your power-ups to attack other players. Cooperative and team-based play offer further options for enjoying Amplitude with your friends, and it's really fun to feel like you and your friends are making your own music.
Having dispensed with the rock-star posturing, Harmonix's return to its abstract rhythm action roots is a textured, vibrant triumph.
The original Amplitude broke this ground over 10 years ago, but the world just wasn't ready. Maybe in 2016 people will be more open to the idea of finding the music inside themselves.