Star Wars Zero Company


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Critic Reviews for Star Wars Zero Company
Star Wars Zero Company is an excellent tactical game that does a fantastic job of slathering on the same cinematic look and feel we saw in Respawn's Star Wars Jedi games, incorporating strong characters and a storyline that's refreshingly centered on non-Force users and a non-traditional villain.
A new all-timer Star Wars game and a stunning debut for Bit Reactor.
Zero Company is not as explicitly political as Andor, but like the show, it very much feels influenced by the time in which it was created.
After an eternity of modding XCOM into Star Wars, we finally have the tactics game from a galaxy far, far away that we deserve. Star Wars: Zero Company is an excellent addition to the saga that isn't scared of taking risks, and joins Andor and Rogue One in the pantheon of tales about high-risk covert operations, living up to the reputation of its peers. Occasional balancing and interface issues only keep a great game from being perfect, but when the blasters start singing, it all comes together.
With great presentation, a well-written story, and rock-solid fundamentals, Star Wars Zero Company is one of the best Star Wars games in years.
Star Wars Zero Company is the overlapping center of a venn diagram with Star Wars in one circle, and XCOM-style tactical combat in the other. It doesn’t take either one in bold, new directions, but that’s not necessarily a bad thing. This is not XCOM in a Star Wars costume, because the mechanics, setting, and narrative are more than surface level. Star Wars Zero Company is a substantial addition to both the Clone Wars canon and the tactical strategy genre.
Star Wars Zero Company is one of those rare examples where the whole is greater than the sum of its parts. The solidity of its turn-based tactical combat blends seamlessly with the team members' progression mechanics, the team management aspect, and all the different narratives it weaves-from the overarching plot to the small personal stories. Each system, taken individually, is more than good, but it's the way they influence one another (mirroring the relationships between the game's characters) that elevates the experience and makes every battle (or every decision) feel like the most important one yet.
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