Warcraft III: Forsaken Kingdom Reviews
Forsaken Kingdom is an interesting expansion for Warcraft III fans, with an engaging storyline, well-designed locations and a more RPG-oriented approach that works rather well.
Review in French | Read full review
I would have loved more RTS-style missions in Warcraft 3 Reforged's Forsaken Kingdom campaign expansion, but the deeper RPG mechanics and a story that fits right into the Warcraft 3 era seamlessly kept me hooked to the end.
Forsaken Kingdom is a fun, surprising, and well-crafted addition to WarCraft III that simply wasn’t quite finished on release, and still isn’t at the time of writing.
After 24 years of playing Warcraft III, what I loved most about Forsaken Kingdom was that it gave me a reason to return to this world and discover things I had never seen before. What disappointed me most, however, was that even after all these years and two attempts to modernize the game’s visuals, the first thing I still do when I want to play a serious match of Warcraft III is switch the graphics back to Classic. That says a lot about how unsuccessful Blizzard’s second attempt at remaking the game’s visuals has been. Forsaken Kingdom proves that Warcraft III still has room to grow. If you’re a fan of the Warcraft universe, it’s definitely worth experiencing.
Review in Persian | Read full review
Forsaken Kingdom may lack the epic punch of Warcraft III’s classic campaigns, but it makes up for it with an intimate, dark and melancholic story about how the Forsaken built their society.
Review in Spanish | Read full review
In Warcraft III: Reforged: The Forsaken, we follow the final days of Lordaeron and the formation of a new society of the undead. The campaign combines strategy, exploration, and RPG elements, allowing heroes to equip items and develop their own abilities. The story covers Arthas's downfall and follows Garek, an undead who tries to understand what happened to him, while Sylvanas becomes increasingly important to the future of the Forsaken. What bothered me most during the campaign was the combination of difficult encounters, limitations in the save system, and the inability to adjust the difficulty freely. The first boss in the prologue is a good example: losing almost every unit in a fight where the enemy's attacks are difficult to interrupt can make you lose some of your motivation to continue. Loading times could also be better. On the other hand, I liked the way the expansion mixes strategy with RPG elements. Equipping heroes, choosing talents, searching for hidden objects, and deciding how to distribute experience adds more decisions beyond simply building an army and heading into battle. The puzzles and exploration quests also help break up the pace, even if some tasks take longer than they should. As a fan of strategy campaigns with character progression, I see The Forsaken as an interesting addition to the Warcraft III universe. Garek's story, Anya's presence, and Sylvanas's role offer a different perspective on the events of Azeroth. There are still pacing issues and design choices that could work better, but the combination of strategy, exploration, and hero progression kept me interested until the end.
Warcraft III Reforged: Forsaken Kingdom moves away from the series’ classic real-time strategy structure to deliver a character-driven RPG experience. It centres on what awaited the Forsaken during the four-year gap between Warcraft III: Reign of Chaos and World of Warcraft. Garek Bandarion, who sits at the heart of the narrative, acts as a bridge between darkness and light. While the game succeeds strongly on the storytelling front, it still stumbles at times due to its bugs and imbalances.
Review in Turkish | Read full review
All in all, Warcraft III Reforged: Forsaken Kingdom has been a particularly pleasant surprise. Getting to enjoy this universe again so many years later, with a new story, is something I didn’t expect. Maybe my fondness for the game is influencing my perception, but it’s been a long time since I’ve enjoyed it this much. After more than twenty years, Warcraft III still has stories to tell, and for someone who discovered video games thanks to it, being able to experience them is something very special.
Review in Spanish | Read full review
Forsaken Kingdom marks the return of Warcraft III with a new campaign that effectively leverages the immense weight of its universe and fills a significant gap between The Frozen Throne and World of Warcraft. Its focus on exploration, hero progression, and an RPG-like structure doesn't always work perfectly, yet it offers a distinct experience with plenty of personality. It may not be the Warcraft III we expected after all these years, but it is hard not to enjoy returning to Lordaeron and accompanying the first Forsaken. A truly special comeback for fans of the saga like us.
Review in Spanish | Read full review
Forsaken Kingdom is an interesting addition to Warcraft III that features a good campaign that will appeal to a wide net of players and doesn’t involve many intricate real-time strategy missions. The prologue campaign is accessible (though difficult for newcomers). The Forsaken Kingdom campaign starts off slow but gets its pacing together along the way.
