Catlateral Damage Reviews
Overall Catlateral Damage is a simple but fun game. Random events and the procedurally generated levels do help keep the experience fresh, as do the collectible cat photos. The easy to pick up gameplay makes this a title that can appeal to anyone. Cat lovers in particular are likely to get more enjoyment from stepping into the paws in this cat simulator and hunting down the various cat pictures than those who do not enjoy feline companionship.
“Adorable” is about the biggest compliment I can give to Catlateral Damage as a whole. As a cat lover, I relished the chance to vicariously experience the destruction they cause, only to find that knocking things over ad nauseum wasn’t all I thought it would be. In any case, there are plenty of laughs and smiles to be had if you’re of a mind to enjoy this silly “Simulator” stuff, and creator Chris Chung has seen fit to stuff the game with a plethora of cutesy collectibles (including a surprise “Pawlatinum!”). Go in with modest expectations and a lighthearted attitude and you’ll be sure to have a good time.
Avoid this game like a well used litter tray; it’s more of a dog than a cat!
Catlateral Damage is a charming and unashamedly simple game, and it's clear that a lot of love has gone into every facet. It's not without its paws... Claws... Sorry, flaws – but if you can forgive some screen tearing, and are taken by the idea of playing as a destructive kitten, you'll find a lot to like here. The core gameplay of batting myriad items to their demise is surprisingly a-mew-sing, and may just help you to understand your real life pet that little bit more. For the cat lovers and the curious amongst you, Catlateral Damage is pretty much purr-fect, but anyone else may want to give it a hiss.
Catlateral Damage isn't a cat simulator, really. It simply takes the shove-things-off-the-ledge aspect of a cat's personality and runs that concept into the ground. Different cats don't do anything different, and different rooms don't feel all that different either. Cute for a little while, and fun for a couple swings, but boredom set in before I'd even unlocked every cat or wrecked every room.
With Catlateral Damage, Chris Chung has created an adorable game that is sadly lacking any real substance. You'll have fun for the first hour or so, but will get tired of the same old formula rather quickly, and find little reason to return.
In its current launch state, Catlateral Damage doesn’t offer enough content to remain compelling over the long term. However, its unique premise combined with its abundant amount of potential could eventually give it the staying power it deserves.
The game is literally just about a cat running through a house and breaking everything. There’s no story, no lofty goals, and certainly no moral or ethical grounds contemplated here.
Catlateral Damage is a simple gaming experience that doesn’t offer up much variety outside of swiping items off shelves, but it does occasionally offer up some cute humor. Nothing really more or less than that, though.
If you’re feline like this game is a good PURRchase, for its price of $9.99, it’s worth it. What makes it better is that the developer is planning to add expansions soon, and more for a future with virtual reality compatibility. This game is packed with cute kitties and collectibles, it’s purr-fect for cat-lovers out there.
I've had a lot of fun playing Catlateral Damage over the past couple of days and I can imagine that I'll pick it up down the road from time to time.
A great time waster, enjoyable in short bursts. However for some, 15 minutes of gameplay on day-to-day basis, may simply not be enough, and unfortunately that's all that Catlateral Damage has to offer.
This is one of the best games ever made. It's an easy game to pick up and play as well as super fun!
Catlateral Damage is something I feel like I should be spending a dollar, five tops, as a dumb time killer for my phone. For something that just barely has enough content to be a game it’s not only asking for too much, but gets incredibly repetitive within its first few minutes.