Carmageddon: Max Damage
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Critic Reviews for Carmageddon: Max Damage
Carmageddon: Max Damage feels like it was designed in and for the year 1999, which on paper is a noble goal when trying to revive a franchise. Unfortunately, in practice it just doesn’t work, instead reminding us that time moves on. Max Damage is a collection of ideas that looked good on paper and sounded good in its Kickstarter pitch, but in practice it would only have been an acceptable sequel if it’d come out in 1999.
The structure and play of the Carmegeddon titles have always centered around being a beautiful mess; Max Damage is no different.
Sweet, blood-soaked, unashamedly offensive catharsis - Carmageddon: Max Damage has all of the above in spades.
This is yet another cash-in designed to pull the wool over your eyes. Poor games don't deserve your attention, no matter how much you liked something in the past.
Another failed attempt to revive a franchise whose time seems long since passed, especially given how frustrating and unrewarding this reboot is to play.
The Carmageddon: Max Damage formula is always the same, but with a mediocre technical sector and obnoxious controls the game is just average.
Review in Italian | Read full review
Carmageddon’s revival gets off to a sloppy start, though it gradually gets better with perseverance. Drawbacks such as the fickle handling and the so-so presentation become easier to overlook, but those first few hours can be a major slog. Swapping out AI racers for real life opponents will no doubt help to alleviate some of its issues, but even then, Max Damage doesn’t manage to propel this much-loved franchise back past the growing pool of troubled combat racers.
Carmageddon: Max Damage ended being a new attempt to give us back the fun we had in the game that started the saga. However, it has a lot of technical issues, and there is too much to improve.
Review in Spanish | Read full review