Fallout 4: Nuka World Reviews

Fallout 4: Nuka World is ranked in the 51st percentile of games scored on OpenCritic.
Aug 31, 2016

'Nuka-World' is not the perfect swan song for 'Fallout 4', but it is a perfectly playable homage to our favorite post-apocalyptic soft drink and, to a lesser extent, the Commonwealth itself. If you have come looking for something new and fresh, you may be disappointed. If you want another reason to return to the wasteland for shooting, looting, and reading through Nuka-Cola corporate emails, 'Nuka-World' will scratch the itch for a time.

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GameSkinny
Top Critic
Aug 29, 2016

The final piece of DLC offers something sorely missing from the base game: the ability to be a bad guy!

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7 / 10.0
Sep 3, 2016

Insgesamt ist Nuka-World keineswegs ein schlechter DLC. Ihr bekommt eine nette Story und vor allem sehr interessante Gebiete zu sehen, könnt mit einigen der Attraktionen auch selbst fahren und den Konversationen unter den Gangmitgliedern lauschen, sowie etliche Terminaleinträge lesen. Auch das Einnehmen von Siedlungen ist durchaus gelungen und macht insbesondere dann Spaß, wenn man die neuen Aufbauoptionen nutzt, um sich ein richtig authentisches „Raider Settlement“ zu bauen. Jedoch ist ein großer Teil von dem Unterhaltungswert des DLCs nicht offensichtlich, sondern eher versteckt, was in einem gewissen Ausmaß durchaus positiv ist, jedoch sollte man in einem postapokalyptischen Vergnügunspark voller Gangs und mutierten Kreaturen nicht nach Spannung suchen müssen. Oft wirkt Nuka-World einfach in einem unpassenden ausmaß leblos. Dazu kommt noch die fragwürdige Entscheidung, dass ihr böse sein müsst, um die Story zu beenden, was im Übrigen auch notwendig ist, um Attraktionen nutzen zu können. Wer schon immer Preston Garvey und seinen Siedlungen eines auswischen wollte, kommt hier aber definitiv aus seine Kosten.

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6.5 / 10.0
Sep 6, 2016

A solid, satisfactory final slab of DLC for Fallout 4, but the flame of enthusiasm has all but been extinguished at this point.

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USgamer
Top Critic
Sep 2, 2016

Nuka-World's fantastic new setting and cool new opportunities belies its overall lack of depth. There's a lot to do in this expansion, but not a lot of it is all that interesting. It could be worse, but it could also be a whole lot better.

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6 / 10.0
Sep 4, 2016

Nuka-World is big and impressive and flashy, but just like any theme park, it’s all a facade. Peek behind the curtain and you can see the struts and wires that animate the mascots. In Nuka-World’s case, that’s a scaffolding made of bones and spent magazines. It’s up to you if that’s a park you feel like visiting.

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6 / 10.0
Sep 16, 2016

Tons of fetch quests, far too much time spent away from the theme park, and forcing the role playing out of RPG, it’s still a fun addition - if you don’t mind playing it evil.

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Sep 6, 2016

Bethesda bids farewell to Fallout 4 with a final trot around the Commonwealth that epitomises the base game's glaring issues. Frustratingly inept AI, inconsequential decision-making and an over-reliance on adequate, but far from exceptional gun-play undermines Nuka-World's occasional moments of promise.The minutely-crafted, faux-Disneyland environments pack a visual punch but the obscenely bland, zero-dimensional characters completely suck the life out of the DLC's multicoloured palette. Nuka-World gives ardent fans plenty more to explore, collect and shoot but don't be surprised if its flat delivery ultimately leaves a sour taste in your mouth.

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5 / 10.0
Sep 8, 2016

If Disneyland is the happiest place on Earth, then Nuka-World is the crappiest place in the Wasteland.

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5 / 10
Sep 26, 2016

The overzealous difficulty of Fallout 4′s DLCs is no exception this time around; the Nuka World radio signal won’t auto-trigger until you are at least level 30. Don’t start at level 30. Just don’t. If you haven’t hit at least level 50 by now, take the time to get there; the unbalanced level-scaling that gave Automatron and Far Harbor their “quirks” is back to kill your stash of stimpacks and ammo. Combine that with a narrative that lacks depth and meaningful decisions, Nuka World might fall below your expectations, but still provides many hours of game play to unlock a plethora of secrets and rewards.

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Unscored
Oct 31, 2016

[Nuka World is] ...a dent on the already dented DLC experience of Fallout 4...And to be perfectly honest, it doesn't make me feel like I've earned my worth by purchasing the Season Pass when I first bought Fallout 4. Sure all the settlement additions and extra quests are nice, but overall all these experiences, barring the Robotics side of the Mechanist DLC, Far Harbour, and maybe the entertainments of the Nuka World DLC, I hardly feel that £30-40 I spent on the Season Pass was a good purchase. However, these are just my first impressions, and my opinion may change as I put more hours into the DLC, so be sure to let us know your opinions in the comments below! Do you agree with this opinion? Do you feel satisfied by the Season Pass? What has been your favourite DLC so far? Let us know!

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