Infinity Runner Reviews
Infinity Runner is far from the worst way to pass the time, but it won't occupy you for long as it takes a mere couple of hours to complete. An arcade mode is designed to add some content, but in all honesty, the gameplay isn't strong enough that you'll want to delve into it. You won't even want to read the lore which is unlocked by obtaining collectables, again thanks to the poor grammar and asinine logic plaguing it. Infinity Runner has some good concepts and plays okay enough that you won't hate it, but it simply doesn't cohere sufficiently to enamour you of it either.
I struggle to see many people wanting to sit down to play a runner game, however. Yes, it's had far more effort that's been put into its presentation than any other example of the genre I can think of, however by its very nature this is a very limited genre, and Infinity Runner just doesn't do enough to prove its merits beyond an iPhone time waster.
It's hard to get ten functioning buttons along with a pointing device emulated on a touchscreen and having it work seamlessly, while still being able to discern what's going on on a screen that's only a few inches big, and so the reign of limited interaction and low complexity games lives on.
Infinity Runner sadly joins the ranks of the heaps of titles out there which had an immense potential with a great concept and great atmosphere. It starts off well but is marred by technical problems. In addition to this, the repetitiveness of the gameplay and environmental elements take away from the overall feeling of excitement over time, which the title would have provided otherwise.
Infinity Runner boasts an attractive premise - a werewolf must escape a space station - but its thinly sliced narrative doesn't contain any satisfactory hooks and its moments of player agency rarely reach any sort of plateau. Infinity Runner's beautiful premise isn't an invitation to something greater; it's an excuse for an otherwise incidental experience.
'Infinity Runner' is a valiant attempt to bring endless runner gameplay to consoles, including a unique werewolves-in-space storyline, but it's gameplay is hit-or-miss.
There's the basis here for a great little game which differentiates itself from the norm, but at nearly every turn it deviates from this path and into a never ending run of mediocrity.
Depending on your point of view, Infinity Runner could be a decent and cheap enough proposition for a quiet Sunday afternoon. Just don't expect it to last you into Sunday evening.
The reason behind this score is simply because of the fake difficulty that makes Infinity Runner enter almost unplayable territory. This is sad since, at its core, it could have been on the opposite side of the spectrum and become a good, if not great, title that could have helped improve the genre.
All of the underlying wrongness of Infinity Runner can probably be traced back to Wales Interactive overstretching itself. The game was almost definitely envisioned as something more open and complete, until a lack of money or time forced the developer to squeeze its ideas into the shell of an endless runner. The rigidity of the genre ruins almost every promising aspect of the game - it defangs the antagonist, dilutes the plot to the point of irrelevance, and - most damning of all - makes the fact that the protagonist is a werewolf almost inconsequential.
There isn't a lot to like here. Banal gameplay, cheap deaths, poor feedback, dull quick-time event combat, bad acting, worse writing, and an overall amateurish presentation. The most enjoyable part of this experience was venting to a colleague about how bad it is.
Positively purgatorial