Blaster Master Zero
Top Critic Average
Critics Recommend
Critic Reviews for Blaster Master Zero
While it’s a shame that its dungeon dwelling enemies are far too easily exploited, Blaster Master Zero is ultimately an enjoyable reimagining of a largely overlooked 8-bit classic thanks to the rewarding exploration-focussed structure of its side-scrolling overworld. There are enough secret rooms and power-ups to seek out (including an additional ending), that I was compelled to scour every last inch over the course of my eight-hour completion time. It’s a good reboot; just not a Masterful one.
Inti Creates has modernized Blaster Masters’ gameplay, but the basic mechanics feel too thin compared to modern titles
Blaster Master Zero is a lovely addition to the Switch's library.
Blaster Master Zero does everything right in terms of rebooting an old franchise. The game retains all the quirks and cues fans of the series adore and presents them in a way that a new generation of gamers can enjoy. The pacing and difficulty is set just right to keep gamers entertained for hours. In short, this is now the definitive way to play a game from my childhood that I’ve held so close to heart.
Structurally, Blaster Master Zero is a significant step forward for the franchise, but provided you are actively avoiding getting hit, the game is just too easy. Mildly more interesting when driving around in a tank than gunning down mutants on foot, it’s probably a great entry point to the series for more inexperienced gamers. It’s just a shame that this reintroduction doesn’t provide much of a challenge.
A welcome return for one of the forgotten masters of Metroidvania, and an excellent example of how to remaster a retro classic.
Blaster Master Zero is a loving recreation that serves as both a companion and in some ways a replacement for the original. While I'll always see myself going back to the NES classic for the rest of my days, Zero is a good way to introduce the series to a newcomer without scaring them off.
Blaster Master Zero tries to recapture the joy of the NES classic, but the out-of-vehicle segments are just as frustrating as they were nearly thirty years ago.