Has Been Heroes Reviews
As a console game, I can't recommend it, but if you're the type of person who plays your Nintendo Switch on the go, it at least is something you can pick up and play for a bit without much thought. Has-Been Heroes would benefit greatly with touchscreen controls on a mobile device, as the gameplay seems tailor made for it, but alas it doesn't support the Switch's touch capabilities and isn't available on phones. But hey, at least it features HD Rumble, which is easily the most over-hyped and overrated feature of the Switch, so there is that.
Despite having a lot of Items and unique heroes, Has Been Heroes lacks exciting gameplay. The levels become very repetitive very soon and winning some of the battles solely depends on luck. Although strategy plays an important role in the game, but if the game doesn't give you good items, reaching the final boss is virtually impossible.
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Hard and unforgiving, Has Been Heroes has the potential to create the videogame equivalent of Jack Torrance in anyone who plays it.
A heavy dose of randomness coupled with a lack of permanent progression makes Has-Been Heroes a chore to keep playing. Though there's a good strategy idea buried in its multi-lane gameplay, the high-risk, no-reward setup isn't satisfying enough to make up for its otherwise mediocre aspects. Coupled with repetitive enemies, forgettable assets, and bizarre controls, Has-Been Heroes is a game that can go right back into retirement.
The game being hard isn’t what brings it down. We all love a good challenge. It’s the fact that so many factors go into the actual gameplay, and it simply isn’t worth the effort. It’s stressful for no reason, and it’s unfortunate because of how much I enjoy different “out there” ideas.
Has Been Heroes is an ultimately frustrating game. There’s the core of a great idea here with the lane-based strategic combat. Unfortunately developers Frozenbyte have piled on too many complicated systems for it to ever feel fun.
Has-Been Heroes works for the Switch with its small and travel-focused design, but less so at home when there's other stuff on this console and other consoles to play. Has-Been Heroes could really benefit from an easier difficulty, because luck is just rarely ever on your side. There's some fun to be had, but it is far and few between each run you play. The tactics and strategy behind Has-Been Heroes is mostly satisfying, but is sadly undone by its difficulty.
A tedious trawl through the worst aspects of roguelikes, turn-based strategy, and bad interface design. Only somehow less fun than that sounds.
Permanent death and randomized everything might prove too unpredictable for some. The lack of a robust story might turn off others. Players who adjust to the steep learning curve, however, will find an engaging title full of action and strategy with high replay value.