Titan Souls Reviews
Titan Souls can be fun to begin with, and although there aren't any noticeable bugs, because there are so many things I found annoying, I can't say it's worth it if you're just wanting a good time.
Our first hour with Titan Souls was fantastic, but after that the cracks start to show. It's not a bad game, and the atmosphere is excellent, but you'll get to the end knowing that it could have been better. The lack of information about the world makes you feel like you're just roaming a random castle or tower, like those Mega Drive roguelikes where the only goal was to get to the end. The length and price just help to make this excellent idea more unattractive.
Don't get me wrong, Titan Souls isn't a bad game, it's just noticeably lacking. If players are just looking for tough, often short, battles that involve one hit kills, then this is the perfect game.
Titan Souls is a brutal and breathtakingly elegant boss battle bonanza, but it's difficult to find a satisfying rhythm thanks to a host of inconsiderate design decisions. What starts out as wholesomely frustrating can quickly become infuriating and even surprisingly repetitive.
Titan Souls is antagonistic and alienating, but if you are masochistic enough to put up with it, there's a smart and original game underneath.
If you are looking for a short, reflex based battle of bosses than Titan Souls might be a right fit. But if you want something with gameplay versatility, or character progression then you better roll away now.
As admirable as the single-minded design is it feels a lot more interesting in theory than it does in the endless repetition of actually playing it.
There's no denying that some gamers will enjoy their time with Titan Souls.
You kill many gods in Titan Souls, including a weird brain thing that lives in an ice cube, but the game's greatest victory is over the god of bloat. Long may he stay dead in the ground.
This is a game built with love and thorough attention to detail. It is a startling debut for a young team who demonstrate an enviable clarity of design. But it falls short of greatness, perhaps because its main ingredients of hulking foes and one-hit kills cannot harmonise over the course of an entire adventure.
Whatever time was wasted traipsing across the same screens repeatedly, I sure as hell don't regret the twenty-odd perfect shots that happened along the way. The beauty of Titan Souls is that if you enjoy the demo, you'll find more of the same in the full game, with consistently inventive enemy designs.
I can't help but wish there was more content for the price of entry, but it's a unique experience that most gamers should at least consider trying out.