Titan Souls Reviews
There's no denying that some gamers will enjoy their time with Titan Souls.
As admirable as the single-minded design is it feels a lot more interesting in theory than it does in the endless repetition of actually playing it.
If you are looking for a short, reflex based battle of bosses than Titan Souls might be a right fit. But if you want something with gameplay versatility, or character progression then you better roll away now.
Titan Souls is antagonistic and alienating, but if you are masochistic enough to put up with it, there's a smart and original game underneath.
Titan Souls is a brutal and breathtakingly elegant boss battle bonanza, but it's difficult to find a satisfying rhythm thanks to a host of inconsiderate design decisions. What starts out as wholesomely frustrating can quickly become infuriating and even surprisingly repetitive.
Don't get me wrong, Titan Souls isn't a bad game, it's just noticeably lacking. If players are just looking for tough, often short, battles that involve one hit kills, then this is the perfect game.
Our first hour with Titan Souls was fantastic, but after that the cracks start to show. It's not a bad game, and the atmosphere is excellent, but you'll get to the end knowing that it could have been better. The lack of information about the world makes you feel like you're just roaming a random castle or tower, like those Mega Drive roguelikes where the only goal was to get to the end. The length and price just help to make this excellent idea more unattractive.
Titan Souls can be fun to begin with, and although there aren't any noticeable bugs, because there are so many things I found annoying, I can't say it's worth it if you're just wanting a good time.
Titan Souls finds its best moments when its willing to spare the rod
Painfully unsatisfying for what its ambitions suggest, but a well-crafted boss rush and a solid example of masocore gameplay outside a platforming format nonetheless.
Titan Souls earns its rightful place as one of the toughest games of all-time and while some will immediately fall for the elegant yet simple design and alluring fantasy world, others may be turned off by its unrelenting difficulty
All of this makes Titan Souls a tough game to recommend. Personally, I found it a chore, becoming so caught up in my frustration that it became difficult to enjoy the detailed pixel artwork, take in the soundtrack, or even find satisfaction in finally killing a boss. However, I think there are players who will love this game. It is an unforgiving, unrelenting challenge that almost no other game offers.
Titan Souls strips out all of the bloat of contemporary action games, and boils things down to what should be the best bits. Though it might be a little too condensed for its own good.
A fantastic concept that stays true to its vision, but just falls short where it matters - though will be popular with speed-runners.
In all, Titan Souls is for people who don't mind struggling to overcome a challenge, but there's little else to grab your attention. It doesn't carry the same weight or intrigue as the games that inspired it, but there's a fun set of battles to test your reflexes.
Titan Souls is one great idea: all the boss battles with nothing getting in the way. All you have is a bow, an arrow, and your trusty dodge roll. It takes one hit to kill your foes and one hit for them to kill you. Titan Souls is a solid game that doesn't overstay its welcome, even if it feels like your skill might not be involved in every kill.
Titan Souls stretches its simple structure to its breaking point, but before that time comes, it's an intriguing game and a fair but fun challenge.
Titan Souls can be repetitive, difficult and frustrating, but it can also be the kind of video game in which one solid arrow shot can make a player happy for half an hour.
Overall, a great series of fights and fantastic music and sound design ultimately let down by its lack of content in the long haul.