Titan Souls Reviews
'Titan Souls' offers an enjoyable torture as players take a series of incredibly difficult Titan boss fights with limited mechanics and only a single arrow.
The problem I am finding with Titan Souls reviews is that they mention Shadow of the Colossus far too often, anyone who has played SOTC knows that it is an amazing game, one of the best on the PS2 in fact, TS is nowhere near SOTC but it is still an amazing game and I will tell you why.
One singular great idea is the foundation for a smart and occasionally thrilling action puzzler.
You need an abundance of patience and a tinge of masochistic tendencies to enjoy it, but Titan Souls is a refreshing return to the brutal boss battles of yesteryear
Titan Souls is a pretty solid game, but I can see where it may not gel with some players. There is quite a bit of difficulty to it as you have to learn each titan's patterns and figure out how to expose and attack their weak points, and others may just see this as a rip-off of Shadow of the Colossus. If you can get past that, Titan Souls provides quite a bit of challenge, but admittedly could have gone on a bit longer for a $15 price point.
After my playthrough, I can safely say that while this is certainly no souls game, it's one worthy of the time of anyone who seeks a truly rewarding challenge.
Acid Nerve's done a nice job crafting a game that provides a challenge without being overly frustrating, and more importantly, that's easy and enjoyable to play. My time in Titan Souls may not have been lengthy, but I'll remember my greatest kills for a long time.
While Titan Souls is a brutally difficult game, it won't have you giving up right away. Thanks to beautiful visuals and a memorable soundtrack, it is one of those games that will stick with you. If you like a good challenge, then Titan Souls is a must-buy.
Right on Target
Titan Souls' creative fights and fluid controls make for intensely satisfying and rewarding one-hit-kill combat.
Simple, strategic combat and an assortment of unique bosses make for intense bursts of gameplay that will keep you coming back for 'just one more go'. And another. And then one more.
I still love the idea of a game with only bosses and a single weapon, and the contrast between the small protagonist and the towering bosses emphasizes the thrill of victory. It's a shame the game ends when it does, because there's potential here for an even greater product. But even with its short length, Titan Souls is a fresh and inventive indie release.
My normal difficulty run through, save for some exasperation at the final two titans, did make for good pacing. Death or victory come quickly because, for the most part, the titans are designed to leave you few opportunities to win. Running around and staying alive isn't an impressive feat because you're no closer to winning. The moments of opportunity are designed to put you in harms way -- surely killing you should you miss the shot -- doubling down on an intense thrill. The quickness with which these things kill you leaves you always feeling unsafe. That you often have to stare down these charging killers, like drawing an arrow against an oncoming train with a baseball-sized weak point, is exhilarating.
One hit point, one arrow and one target; Titan Souls is an exercise in simplicity. It evokes memories of classic games, as you seek the satisfaction of striking that killing blow to a Titan. Except they are waiting for you, and though I feel there are a few bosses that are particularly difficult, this is a game that deliberately provides the kind of unforgiving challenge, and trial and error gameplay, that people will either love or hate.
Titan Souls is one of the most interesting titles I've played this year. Some issues aside, this is a unique and memorable experience.
Acid Nerve's tough boss run is precise, ingenious and rewarding.
Great soundtrack, intuitive controls and challenging boss fights make up for Titan Souls' short length and lack of narrative.
Titan Souls was a tough and a well-fought battle that I enjoyed from beginning to end. Even though it had me raging at times, the thrill of taking down the Titans one by one gave me an immense feeling of satisfaction. While it is a relatively short experience (I was able to finish the game in just over six hours), it was worth every minute.
95 percent of what makes up Titan Souls is boss battles, and fortunately, that's the 95 percent of the game that Acid Nerve nails. Its story is nearly non-existent, and its on the short side, but the quality of the battles against the many Titans mostly make up for Titan Souls shortcomings.
It requires patience, a keen eye, reflexes and skill - and the ability to accept that you will die a lot. And sometimes it will seem unfair. And sometimes you will want to throw your controller at the nearest hard surface. But Titan Souls is a fantastic game; a fine example of what is possible with a simple idea, stripped-down controls and a dense atmosphere backing it all up.