Top Critic Average
There's little in Bleed that hasn't been seen before. But even though it hasn't reinvented how we kill baddies in two dimensions, it's still a fun and satisfying adventure.
Bleed is not the most ambitious game ever made but that's not really necessary when its gameplay is simple but action-packed and will grasp the players' attention immediately. Being a game that's been on the market for a few years now, Bleed's price tag seems too high but that doesn't mean that fans of action games will not be allured by its simple yet effective and fun gameplay.
Review in Portuguese | Read full review
Overall, Bleed does a great job of providing a balance between brains and brawn, finesse and firepower. Initially jarring to get to grips with, practice and persistence will reap reward. Being able to nimbly navigate platforms as well as take out groups of enemies darting around the screen without as much as a scratch is both a mountain to climb and a gratifying sight to behold. There are new characters to unlock and even an arcade/challenge mode for high score hunters determined to achieve that perfect run. Bleed might be light on content and rough around the edges, but when the gameplay is this tight - and there are this many neat ideas and varied, cool set-pieces - but it's still a sassy, funny ride that thoroughly respects your time and deserves your attention.
All in all, it was a decent experience for the short 2-3 hours it lasted, but I wouldn't be happy with it if I had to pay $15 for it.
Bleed offers a unique and fast-paced take on the run and gun genre with colorful and charming results that's sure to keep you entertained. However, it lacks in substantial postgame content alongside a story mode that is over before you know it.
Bleed on Switch works fine and seems originally designed for this new console. After four years, the game is still engaging, but 15 euros for a game that can be bought at 99 cent on Steam is a very bad marketing choice.
Review in Italian | Read full review
Bleed is a short and entertaining romp that will keep anyone glued to their screen.
What Bleed lacks in play time, it makes up for with one of the most fluid control schemes to grace a platformer. Wryn's triple jump allows for a flow of movement that encourages dodge heavy, bullet hell style level design. Coupled with a well implemented bullet-time mechanic, stages require quick reflexes to complete, especially when taking rank into consideration. While the main story takes less than two hours to complete, unlockables, Arcade mode, and higher difficulties keep Bleed a highly addictive, and highly replayable, experience.
Bleed's entertainment value is through the roof. Despite some nitpicks here and there, they're all overshadowed by the fast-paced, balls to the walls action that Bleed has to offer.
Beyond that, however, I see Bleed's appeal, but it's a game that just isn't for me, at least not right now. It's a distinct experience in that it's a modern game dressed in a retro game's skin, with a substantial learning curve built into it before you're even competent. I don't think it's bad at all, but playing it feels like I've found myself in the cockpit of some vehicle that I don't know how to drive, five seconds before a crash. I figure there's a decent audience for this sort of game out there, but I'm not in it.