Top Critic Average
I had a blast with Bleed and out of all the indies I have played on Switch, it’s one that I enjoyed immensely. It’s fast and the action never stops. Tight controls, great set pieces, varied enemies and bosses are brilliant but it’s the uniqueness of the control scheme and how good it feels to play that’s the real standout. Throw in the ultra-smooth performance and this is one everyone should consider at some point. It’s just a shame it wasn’t priced a little more competitively.
Bleed is a good, solid platformer which offers a good chunk of replayability, and there's a lot of challenge on offer in the higher difficulties. It won't last you long though - its seven levels will take just over an hour.
Bleed seems to be a good game when we want to share couch with a friend and at the end of the day feel we accomplished something. It's a nice shooter with fast action and difficult, but pattern-bound bosses.
Review in Polish | Read full review
Short but sweet, Bleed should be praised as an achievement, especially for a one-man studio. You could wait for that sale, but surely you should support the little guy, right? There’s guaranteed fun if you do.
Despite only consisting of seven levels and relying on players replaying them multiple times, I never got bored with Bleed.
Bleed is an entertaining 2D action game with lots of replay value. The more you play, the better stuff you can get for your arsenal – not to mention the upgrades you can get to increase your odds of survival. The game is perfect for speedrunners, but it also offers something for those who don't mind not worrying about shaving a second or two to their overall completion time. If you're looking for a fast-paced, action-packed and (in the higher difficulty settings) challenging release, then be sure to check this one from Bootdisk Revolution and Digerati!
undefined.Bleed mostly does a good job of making the most out of its relatively simple design, with the time slowing mechanic resulting in a unique feel that sets it apart from other run and gun games. The checkpoints and upgrades, as well as variable difficulty settings, make it very accessible in a way you don't always see in this genre. Bleed is yet another compelling indie experience on the Switch eShop.
Beyond that, however, I see Bleed's appeal, but it's a game that just isn't for me, at least not right now. It's a distinct experience in that it's a modern game dressed in a retro game's skin, with a substantial learning curve built into it before you're even competent. I don't think it's bad at all, but playing it feels like I've found myself in the cockpit of some vehicle that I don't know how to drive, five seconds before a crash. I figure there's a decent audience for this sort of game out there, but I'm not in it.
Bleed's entertainment value is through the roof. Despite some nitpicks here and there, they're all overshadowed by the fast-paced, balls to the walls action that Bleed has to offer.
What Bleed lacks in play time, it makes up for with one of the most fluid control schemes to grace a platformer. Wryn's triple jump allows for a flow of movement that encourages dodge heavy, bullet hell style level design. Coupled with a well implemented bullet-time mechanic, stages require quick reflexes to complete, especially when taking rank into consideration. While the main story takes less than two hours to complete, unlockables, Arcade mode, and higher difficulties keep Bleed a highly addictive, and highly replayable, experience.