Middle-earth: Shadow of War - Blade of Galadriel
Without the Nemesis system driving its battles and creating consequences for failures, Middle-earth: Shadow of War - Blade of Galadriel feels smaller and less interesting than the main game. Its short story missions are creative and its colorful uruks are good splashes of personality, but the repetitive battles against more than a dozen Legendary uruks get old, even with the promise of new gear sets.
Shadow of War had a gamey quality to it and a fanfiction plot that had some moments of surprise. Blade of Galadriel is much more to the point, without much of the same flair -- either the good or the bad.
If you don't have an idea for a story DLC, you don't do one. "The Blade of Galadriel" was made just to justify the money-grabbing publisher and their Season Pass.
Review in Polish | Read full review
The overall experience is pleasant and flows pleasantly, without ever boring but at the same time without that burst of fun that you might expect.
Review in Italian | Read full review
For the most part the Blade of Galadriel expansion was a solid addition to the core narrative, the care was there for cinematics yet it still did feel like more of the same.
If you're a fan of the world of Tolkien and you want to play the Blade of Galadriel, you'll most likely end up disappointed and exasperated at the same time. The story is silly, however, if you're after some good action, you should be satisfied.
Review in Czech | Read full review