Age of Wonders: Planetfall
Anyone who really enjoys 4X or tactical strategy games set in a sci-fi universe with overgrown bugs, androids, and dinosaurs with laser beams should definitely consider picking up Age of Wonders: Planetfall. However, this one likely doesn't break away enough from the mold to bring in players who haven't been previous interested in the genre, and if you're on the fence then possible wait for a sale before giving it a try.
As a 4X game, Age of Wonders: planetfall may not as perfect as Civ series, but it stands out in terms of the combat system and fantastic sci-fi settings.
Review in Chinese | Read full review
Despite concerns with the shift in setting, Age of Wonders: Planetfall presents a fun, 4X-style turn-based strategy experience. It's already stellar combat is bolstered by some solid diplomatic options, excellent race design and well-designed environments.
No more fantasy setting for Triumph Studios: Age of Wonders: Planetfall brings the 4x series into the future and this transaction in almost perfect.
Review in Italian | Read full review
A very capable turn-based sci-fi 4X game that mixes Civ with squad-based tactics.
Dinosaur-soldiers, character customization, and strong storytelling help Age of Wonders: Planetfall get over the early-game onboarding hurdles and micromanagement woes.
Age of Wonders: Planetfall excels thanks to an emphasis on customization that makes it stand out from the competition.
If you are in the market for a solid sci-fi 4X game that isn’t overly complicated and a bit more focused on combat, then you’ll find a lot to like in Age of Wonders: Planetfall. It’ll likely be my go-to game for several more months to come, even with all its flaws.
I know it seems like a paradox to say that on the one hand, it's a well-oiled, impeccably balanced sci-fi empire building game with all the elements that make a great wargame; and on the other hand it feels a smidgen like they phoned it in, but there you are. That's precisely how it feels.
Truly exemplifying the maxim of 'too much of a good thing,' there is simply too much here that bogs itself down. The battle and strategic systems have some really cool and interesting ideas, but there is far too much... stuff that takes both of them down a notch. The strategic layer has way too many things to do with too much consequence, and the battle system takes too long, and is replete with a dizzying number of little things that must be taken into account, lest destruction result. It's really too bad as the core of the game is extremely solid, yet there is just too much in the way for it to shine.