A technical achievement to be sure, Battlewake succeeds in delivering accessible arcade-style naval battles. But underwhelming depth in the campaign, combined with broken matchmaking and a lack of cross-play with PC VR systems leaves the long-term prospects for Battlewake looking pretty grim.
Though a bit bare-boned, Battlewake will satisfy those looking for a solid VR seafaring adventure.
Survios has another winner on its hands with Battlewake. Instituting an anti-sea sickness technology should allow people who are more prone to this to actually enjoy the game.
Battlewake can be a blast in small doses and is a good way show off the PSVR’s potential (unless the person you’re showing it is prone to seasickness).
Well…Battlewake is a mixed bag. The campaign is disappointing and offers little replay value. It acts as an extended tutorial for each Pirate Lord rather than a meaningful experience for the gamer. Graphically it’s impressive, and it plays well, if you like the Assassin’s Creed: Black Flag naval missions, but as a whole, it lacks the depth to stand out to be the next must-play PSVR game. Rather than the Black Pearl sailing the deep seas, it’s more like a turd floating in a puddle. Unfortunately, it’s shallow experience with some solid ideas, due to that I give this a Thumb Culture Bronze Award.