Well…Battlewake is a mixed bag. The campaign is disappointing and offers little replay value. It acts as an extended tutorial for each Pirate Lord rather than a meaningful experience for the gamer. Graphically it’s impressive, and it plays well, if you like the Assassin’s Creed: Black Flag naval missions, but as a whole, it lacks the depth to stand out to be the next must-play PSVR game. Rather than the Black Pearl sailing the deep seas, it’s more like a turd floating in a puddle. Unfortunately, it’s shallow experience with some solid ideas, due to that I give this a Thumb Culture Bronze Award.
Battlewake is another fun experiment from the Survios labs, though sadly one that can often feel lost at sea. At first you'll revel in sinking ships and sailing the high seas, but the novelty soon wears off as you rinse and repeat the same swashbuckling gameplay loop.
Battlewake can be a blast in small doses and is a good way show off the PSVR’s potential (unless the person you’re showing it is prone to seasickness).
A technical achievement to be sure, Battlewake succeeds in delivering accessible arcade-style naval battles. But underwhelming depth in the campaign, combined with broken matchmaking and a lack of cross-play with PC VR systems leaves the long-term prospects for Battlewake looking pretty grim.
Though a bit bare-boned, Battlewake will satisfy those looking for a solid VR seafaring adventure.
With fantastic graphics, balanced and engaging gameplay, and a brief but fun single player campaign, Battlewake is an amazing VR pirate combat game. The only thing it doesn't have is a larger audience. My crew is ready, and it's time to set sail -- who's with me?!
Survios has another winner on its hands with Battlewake. Instituting an anti-sea sickness technology should allow people who are more prone to this to actually enjoy the game.