Crying Suns Reviews
It's too repetitive and easy, but Crying Suns story and frantic combat are worth experiencing anyway.
As a tactical rogue-lite, Crying Suns feels kind of unique. It has some things in common with FTL, but really it's very much its own beast.
All told, Crying Suns is a slick reinterpretation of FTL’s core design.
Crying Suns is a characterful rogue-lite that really sets its sci-fi tone well from the get-go; strong writing and a great soundtrack build the universe while the high stakes nature of every move is engaging and keeps every run as fresh as the last.
Crying Suns, a grim, sci-fi rogue-like adventure, leads us through Alt Shift's version of a post-apocalyptic galaxy, complete with pirates, mutants, robot worshipping religious zealots, and other unsavory characters. The game features tactical combat, a strategic map with resource management mechanics, and a mystery for the player to unfold.
Crying Suns is an enjoyable roguelike experience that is carried by its excellent writing and gorgeous art direction. The story is a reminiscent of greatest works of Science Fiction, and will surely charm all fans of the genre. Although gameplay can get repetitive quickly Because of the way progression and events were designed, the robust storytelling mostly makes up for it
Review in Persian | Read full review
When it comes to strategy games, on a general level it feels like the Switch hasn’t been terribly well-represented as a whole, though there are some standouts...
Crying Suns puts its trust in its atmosphere and history to reach the player. In that aspect of course it succeeds, but the title lacks baking in the form of events and situations for the player. If you can forgive that, and especially if you like science fiction and space, give it a try. It's sure to make you wonder, and you can destroy a few of mankind's enemies along the way.
Review in Spanish | Read full review
Crying Sun is stylish, fast-paced and simple to play but its content runs thin and it can also be often unfair because of its high reliance on random factor. It may be true that half of everything is luck but in the long run, it doesn’t always turn into meaningful gameplay.
Many games claim to be inspired by the likes of FTL, but few actually manage to do its legacy justice like Alt Shift's Crying Suns.
It’s a very solid game that does everything it’s trying to do very well. It manages to weave a narrative seamlessly into rogue-lite gameplay and maintain the standard mechanical progression alongside it. Space rogue-lites are a genre I’ve been desperate to love for a long time, but between FTL and Space Traders: Frontiers I just couldn’t. This one is the exception to that rule. It takes the same formula and makes it far more palatable. It’s well worth playing.
Crying Suns is a solid story-driven take on the sci-fi strategy roguelite, with great atmosphere, an interesting story, and cerebral tactical combat. The experience is mired only by several bland game features, some grating repetitiveness from a lack of variety in events and dialogue, and an odd lack of personality from the officers.
The world is interesting, the battle system is well done, tactical and fun. You have a lot of choices to make as you play, what to upgrade, how much to explore and how to handle events. Crying Suns takes a lot of inspiration from FTL, but twists the idea into its own unique set of game-play mechanics that set it apart.