It's too repetitive and easy, but Crying Suns story and frantic combat are worth experiencing anyway.
All told, Crying Suns is a slick reinterpretation of FTL’s core design.
Crying Suns is an enjoyable roguelike experience that is carried by its excellent writing and gorgeous art direction. The story is a reminiscent of greatest works of Science Fiction, and will surely charm all fans of the genre. Although gameplay can get repetitive quickly Because of the way progression and events were designed, the robust storytelling mostly makes up for it
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Crying Suns, a grim, sci-fi rogue-like adventure, leads us through Alt Shift's version of a post-apocalyptic galaxy, complete with pirates, mutants, robot worshipping religious zealots, and other unsavory characters. The game features tactical combat, a strategic map with resource management mechanics, and a mystery for the player to unfold.
The world is interesting, the battle system is well done, tactical and fun. You have a lot of choices to make as you play, what to upgrade, how much to explore and how to handle events. Crying Suns takes a lot of inspiration from FTL, but twists the idea into its own unique set of game-play mechanics that set it apart.
Crying Suns is a solid story-driven take on the sci-fi strategy roguelite, with great atmosphere, an interesting story, and cerebral tactical combat. The experience is mired only by several bland game features, some grating repetitiveness from a lack of variety in events and dialogue, and an odd lack of personality from the officers.
It’s a very solid game that does everything it’s trying to do very well. It manages to weave a narrative seamlessly into rogue-lite gameplay and maintain the standard mechanical progression alongside it. Space rogue-lites are a genre I’ve been desperate to love for a long time, but between FTL and Space Traders: Frontiers I just couldn’t. This one is the exception to that rule. It takes the same formula and makes it far more palatable. It’s well worth playing.