Super Time Force Reviews
A retro-style shooter that's both funny and fun, Super Time Force's temporal twists and turns are what make it well worth playing. It's unlikely you'll have played anything with the same kind of unfettered energy either. It's time you gave it a go.
The time mechanic is pretty entertaining when you get the hang of it, and it's pretty hilarious to watch, revelling in its silliness and evoking the feeling of a fun, browser-based arcade game.
Super Time Force is an absolutely phenomenal game that's packed to the brim with action, humor, and easily one of the best time-manipulation mechanics I've ever seen in a game. I can't say that I've ever played a game that let me co-op with myself, with myself, with myself and also with myself, until now.
Loathe as I am to lazily make comparisons, Capy did so first. Super Time Force is exactly as advertised: Braid meets Contra wish a dash of cartoony approach to time-travel. The result is just as spectacularly stupid and spectacularly good as you'd expect from such a description, with an added dash of think-y fun formed by layering multiple reality loops. Sounds bananacakes? Well, it is. And it's great.
Super Time Force is a quirky mix of good, old-fashioned shooting fun, blended with more than a pinch of thinking power – but it proves to be a perfect combination.
Overall, Super Time Force is "Super Timely Fun!". Gunning and running and meeting up with your past selves to cause as much destruction as you can.
That goofiness belies what is ultimately a showcase for Capybara's serious game design chops.
Super Time Force delivers the depth of Braid with the intense SHMUP satisfaction of an old-school run and gunner, letting you assemble a ridiculous army of skateboarding dinosaurs and Uzi dolphins by abusing time paradoxes. Something we don't get to write often enough.
In Super Time Force, the failures live on, but not as condemnations of my lack of skill. My sloppiness as a player is not useless. Seeing them all hopping around on the screen simultaneously, I realize: there can be grace in failure.
Super Time Force is a good shooter with some depth. The time manipulation gimmick works great for those who want to use brute force as well as those who want some strategy, though the latter won't be rewarded until the very end. It makes the well-worn genre feel fresh again, and even though the initial game can be short, the amount of secrets and the presence of further difficulty levels give the game some legs. The writing and humor may not be the title's strong suits, but with everything else running smoothly enough, it can easily be overlooked. For fans of the genre, Super Time Force is worth checking out.
As 'Super Time Force' slowly crawled towards its eventually release, I remember seeing a couple of different mechanical iterations during public showings. At one point, saving a team member was more integral to success, and at another you could only rewind a certain amount of time. For many developers, indie or otherwise, one solid idea seems enough as the foundation for an entire game, but that game eventually suffers for the lack of follow through. Capybara Games made no such mistake, toiling over the finer details, delaying as they needed, to ensure 'Super Time Force' fulfilled tenets of surprising depth and ludicrous fun in a small but dense package.
Super Time Force relies heavily on the chaos of its time-and-death mechanic to keep the players moving. The game doesn't always strike the sweet spot and stand out, but it did always leave me smiling as I would watch the replay of a level and all my characters swarming through, firing waves of bullets. For those who love are looking for an action-arcade shooter with a neat hook, Super Time Force offers a fair share of fun.
We aren't sure all of the design decisions work, but if you're into the concept, Commander Repeatski and crew are still assuredly worth hanging out with for a weekend or two.
It's been far too long since I've played a game for the sole purpose of enjoying the hell out of it.
Capybara has designed a devastatingly complex game that manages to feel wholly intuitive and approachable in practice; I just wish it explored more of its potential. If ever a game begged for a sequel to fully realize a great concept, Super T.I.M.E. Force is it.