Before We Leave Reviews
Before We Leave is a relaxing and colorful city builder that is fun for a few hours but starts to grow a bit repetitive in the long term. The focus on just building your civilization without dealing with threats is something I quite enjoyed but the game needed a bit more variety in the late game as I felt like I had seen all it had to show me by that time. Fans of the genre who seek more depth in their city builders may want to look elsewhere but if you want one that is just a bit more chill then Before We Leave may be for you.
It is a combination of having limited real estate to display a lot of information, and then picking all the wrong information to show in that space. When you're not wrestling with it, the actual moment-to-moment gameplay is very satisfying. It looks sharp and sounds fantastic. There are some hurdles to make it over, but it is hard to deny the underlying charm of Before We Leave.
Before We Leave is a relaxing take on the post-apocalypse and city building, with enough benefits to overcome its hiccups.
In a pleasant change from most RTS games, Before We Leave makes a point of being a non-violent city builder.
Gamers will easily be able to sink hours into Before We Leave, from conquering new islands to finally getting off the planet. It’s just hard to get past, that while launched, the current game state feels more like the end half of a Beta.
Before We Leave is a great, relaxed simulation, but feels like it may be missing a few things
Before We Leave is a non-violent 4X strategy game that is perfect for newcomers, but its lack of challenge and overly simplified mechanics will leave genre veterans bored.
Before We Leave promises to be "gentle" and "relaxing" city-building game, and it is until you reach its game-breaking bugs. I guess you can't expect the post-apocalypse to be all fun all the time.
Space whales! Before We Leave brings us space whales! And along with them, a polished city builder which takes known tenets of the genre to forge its own direction. Repetitive assets are a minor flaw in an overall extremely enjoyable experience with a lot to do even in absence of a real game over.
Review in Italian | Read full review
Eschewing combat takes away some of the ethical dilemmas that are part of 4x and city builder games. You can even play Before We Leave without any threats at all, making it a very chill experience that’s focused entirely on puttering around and building. Without combat or threats, however, Before We Leave is forced to really lean into its aesthetic and mechanics. The result is a little vanilla and a bit repetitive over the long term. It’s a bit like decaf coffee. It’ll do, but you’re gonna miss the kick.
Cute little city-builder with big ambitions and even bigger cosmic cetaceans.