Arrest of a Stone Buddha

Rating Summary

Based on 6 critic reviews
Weak Man

OpenCritic Rating

64

Top Critic Average

17%

Critics Recommend

Based on 6 critic reviews
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5 / 10.0
Jun 1, 2020

Arrest of a stone Buddha was way too repetitive for me. I didn't get into the story, and the gameplay was overall frustrating. One thing I did enjoy was the retro graphics and the ambient soundtrack. If you want to checkout Arrest of a stone Buddha, I recommend waiting on a sale.

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5 / 10.0
Jun 19, 2020

Yeo's new game gets frustrating to early, so it's quite difficult to enjoy it despite its great art house aesthetics.

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Digitally Downloaded

Top Critic

May 26, 2020

It’s an unrelentingly bitter game, one which has the power to incite a strong reaction in anyone who plays it. Just as much as I liked it, I’m sure there are others out there who will come to hate it with a passion.

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6.5 / 10.0
May 21, 2020

The best way to describe Arrest of a stone Buddha is to think of it as a dream in video game form, and I mean the kind you wake up from and wonder: “What the hell was that?” The lack of control, direction, and agency that one experiences while dreaming are the closest approximation I can come up with. However, there is some wisdom to be gleaned from the hundreds of bodies this professional killer leaves lying in his wake.

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Noisy Pixel
Ian Goudelock
5 / 10.0
May 21, 2020

Arrest of a Stone Buddha requires patience from its players; without that, it loses all of its core concepts. Still, getting passed the lengthy in-game day cycles are merely rewarded with shootouts full of cheap deaths and confusing mechanics. It attempts to add a layer of immersion that doesn’t really work as a game since the fundamental interactions with the world aren’t all that interesting.

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5 / 10.0
May 19, 2020

I think this is the perfect case of a game in which its themes and message were crafted with a higher degree of priority than its gameplay loop. Arrest of a Stone Buddha tries to provide players with moments of reflection in between bouts of ultraviolent gunplay, but its actual gameplay loop is so clunky and frustrating that the only thing you’ll want to think once a level is over is “who the hell designed that level”.

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